sm64

A Super Mario 64 decompilation
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collision.inc.c (1363B)


      1 // 0x07012644 - 0x07012758
      2 const Collision ssl_seg7_collision_tox_box[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x10),
      5     COL_VERTEX(-255, 256, 256),
      6     COL_VERTEX(256, 256, -255),
      7     COL_VERTEX(-255, 256, -255),
      8     COL_VERTEX(256, 256, 256),
      9     COL_VERTEX(-255, -255, 256),
     10     COL_VERTEX(256, -255, 256),
     11     COL_VERTEX(256, -255, -255),
     12     COL_VERTEX(-255, -255, -255),
     13     COL_VERTEX(154, -255, 154),
     14     COL_VERTEX(154, -255, -153),
     15     COL_VERTEX(-153, -255, -153),
     16     COL_VERTEX(-153, -255, 154),
     17     COL_VERTEX(-153, 154, 154),
     18     COL_VERTEX(-153, 154, -153),
     19     COL_VERTEX(154, 154, -153),
     20     COL_VERTEX(154, 154, 154),
     21     COL_TRI_INIT(SURFACE_WALL_MISC, 28),
     22     COL_TRI(12, 13, 14),
     23     COL_TRI(0, 1, 2),
     24     COL_TRI(0, 3, 1),
     25     COL_TRI(4, 0, 2),
     26     COL_TRI(5, 0, 4),
     27     COL_TRI(5, 3, 0),
     28     COL_TRI(6, 3, 5),
     29     COL_TRI(6, 1, 3),
     30     COL_TRI(7, 1, 6),
     31     COL_TRI(7, 2, 1),
     32     COL_TRI(4, 2, 7),
     33     COL_TRI(8, 6, 5),
     34     COL_TRI(8, 9, 6),
     35     COL_TRI(7, 6, 9),
     36     COL_TRI(4, 8, 5),
     37     COL_TRI(7, 9, 10),
     38     COL_TRI(7, 11, 4),
     39     COL_TRI(7, 10, 11),
     40     COL_TRI(4, 11, 8),
     41     COL_TRI(12, 11, 10),
     42     COL_TRI(12, 10, 13),
     43     COL_TRI(10, 14, 13),
     44     COL_TRI(10, 9, 14),
     45     COL_TRI(8, 11, 12),
     46     COL_TRI(14, 9, 8),
     47     COL_TRI(12, 14, 15),
     48     COL_TRI(8, 12, 15),
     49     COL_TRI(14, 8, 15),
     50     COL_TRI_STOP(),
     51     COL_END(),
     52 };