sm64

A Super Mario 64 decompilation
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collision.inc.c (359B)


      1 // 0x0700E228 - 0x0700E258
      2 const Collision thi_seg7_collision_top_trap[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x4),
      5     COL_VERTEX(-101, 0, -101),
      6     COL_VERTEX(-101, 0, 102),
      7     COL_VERTEX(102, 0, -101),
      8     COL_VERTEX(102, 0, 102),
      9     COL_TRI_INIT(SURFACE_DEFAULT, 2),
     10     COL_TRI(0, 1, 2),
     11     COL_TRI(1, 3, 2),
     12     COL_TRI_STOP(),
     13     COL_END(),
     14 };