sm64

A Super Mario 64 decompilation
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trajectory.inc.c (727B)


      1 // 0x0700E258 - 0x0700E2BA
      2 const Trajectory thi_seg7_trajectory_koopa[] = {
      3     TRAJECTORY_POS(0, /*pos*/ -1900,  -511,  2400),
      4     TRAJECTORY_POS(1, /*pos*/ -2750,  -511,  3300),
      5     TRAJECTORY_POS(2, /*pos*/ -4900,  -511,  1200),
      6     TRAJECTORY_POS(3, /*pos*/ -4894,   100, -2146),
      7     TRAJECTORY_POS(4, /*pos*/ -5200,   143, -5050),
      8     TRAJECTORY_POS(5, /*pos*/ -2800,  -962, -4900),
      9     TRAJECTORY_POS(6, /*pos*/   500, -1637, -4900),
     10     TRAJECTORY_POS(7, /*pos*/  1500, -2047, -5200),
     11     TRAJECTORY_POS(8, /*pos*/  2971, -2046, -5428),
     12     TRAJECTORY_POS(9, /*pos*/  5642, -1535, -5442),
     13     TRAJECTORY_POS(10, /*pos*/  6371, -1535, -6271),
     14     TRAJECTORY_POS(11, /*pos*/  6814, -1535, -6328),
     15     TRAJECTORY_END(),
     16 };