sm64

A Super Mario 64 decompilation
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model.inc.c (2764B)


      1 // 0x07009DF0 - 0x07009EB0
      2 static const Vtx thi_seg7_vertex_07009DF0[] = {
      3     {{{ -2047,   2150,   2048}, 0, {  4056,   5076}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{  -716,   1843,    717}, 0, {  1398,   2418}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{   717,   1843,    717}, 0, { -1460,   2418}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{  2048,   2150,   2048}, 0, { -4118,   5076}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{  -716,   1843,   -716}, 0, {  1398,   -440}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{ -2047,   2150,  -2047}, 0, {  4056,  -3098}, {0xff, 0xff, 0xff, 0xff}}},
      9     {{{  -101,   1843,      0}, 0, {   172,    990}, {0xff, 0xff, 0xff, 0xff}}},
     10     {{{     0,   1843,    102}, 0, {     0,   1192}, {0xff, 0xff, 0xff, 0xff}}},
     11     {{{   717,   1843,   -716}, 0, { -1460,   -440}, {0xff, 0xff, 0xff, 0xff}}},
     12     {{{   102,   1843,      0}, 0, {  -234,    990}, {0xff, 0xff, 0xff, 0xff}}},
     13     {{{  2048,   2150,  -2047}, 0, { -4118,  -3098}, {0xff, 0xff, 0xff, 0xff}}},
     14     {{{     0,   1843,   -101}, 0, {     0,    786}, {0xff, 0xff, 0xff, 0xff}}},
     15 };
     16 
     17 // 0x07009EB0 - 0x07009F58
     18 static const Gfx thi_seg7_dl_07009EB0[] = {
     19     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000),
     20     gsDPLoadSync(),
     21     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     22     gsSPVertex(thi_seg7_vertex_07009DF0, 12, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     24     gsSP2Triangles( 4,  0,  5, 0x0,  4,  1,  0, 0x0),
     25     gsSP2Triangles( 4,  6,  1, 0x0,  6,  7,  1, 0x0),
     26     gsSP2Triangles( 1,  7,  2, 0x0,  8,  2,  9, 0x0),
     27     gsSP2Triangles( 7,  9,  2, 0x0, 10,  3,  2, 0x0),
     28     gsSP2Triangles(10,  2,  8, 0x0, 10,  4,  5, 0x0),
     29     gsSP2Triangles(10,  8,  4, 0x0,  4,  8, 11, 0x0),
     30     gsSP2Triangles( 8,  9, 11, 0x0,  4, 11,  6, 0x0),
     31     gsSPEndDisplayList(),
     32 };
     33 
     34 // 0x07009F58 - 0x07009FC8
     35 const Gfx thi_seg7_dl_07009F58[] = {
     36     gsDPPipeSync(),
     37     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
     38     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     39     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     41     gsDPTileSync(),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     43     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     44     gsSPDisplayList(thi_seg7_dl_07009EB0),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     46     gsDPPipeSync(),
     47     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     48     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     49     gsSPEndDisplayList(),
     50 };