sm64

A Super Mario 64 decompilation
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header.h (1480B)


      1 #ifndef THI_HEADER_H
      2 #define THI_HEADER_H
      3 
      4 #include "types.h"
      5 #include "game/moving_texture.h"
      6 
      7 // geo
      8 extern const GeoLayout thi_geo_0005B0[];
      9 extern const GeoLayout thi_geo_0005C8[];
     10 extern const GeoLayout thi_geo_0005F0[];
     11 extern const GeoLayout thi_geo_000608[];
     12 extern const GeoLayout thi_geo_0006D4[];
     13 extern const GeoLayout thi_geo_00079C[];
     14 
     15 // leveldata
     16 extern const Gfx thi_seg7_dl_07005260[];
     17 extern const Gfx thi_seg7_dl_07006968[];
     18 extern const Gfx thi_seg7_dl_07007008[];
     19 extern const Gfx thi_seg7_dl_070072E8[];
     20 extern const Gfx thi_seg7_dl_070073C0[];
     21 extern const Gfx thi_seg7_dl_07007538[];
     22 extern const Gfx thi_seg7_dl_07007648[];
     23 extern const Gfx thi_seg7_dl_07007930[];
     24 extern const Gfx thi_seg7_dl_07007C20[];
     25 extern const Gfx thi_seg7_dl_07009670[];
     26 extern const Gfx thi_seg7_dl_07009D50[];
     27 extern const Gfx thi_seg7_dl_07009F58[];
     28 extern const Collision thi_seg7_area_1_collision[];
     29 extern const Collision thi_seg7_area_2_collision[];
     30 extern const Collision thi_seg7_area_3_collision[];
     31 extern const MacroObject thi_seg7_area_1_macro_objs[];
     32 extern const MacroObject thi_seg7_area_2_macro_objs[];
     33 extern const MacroObject thi_seg7_area_3_macro_objs[];
     34 extern const Collision thi_seg7_collision_top_trap[];
     35 extern const Trajectory thi_seg7_trajectory_koopa[];
     36 extern const struct MovtexQuadCollection thi_movtex_area1_water[];
     37 extern const struct MovtexQuadCollection thi_movtex_area2_water[];
     38 
     39 // script
     40 extern const LevelScript level_thi_entry[];
     41 
     42 #endif