leveldata.c (1440B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "surface_terrains.h" 4 #include "moving_texture_macros.h" 5 #include "level_misc_macros.h" 6 #include "macro_presets.h" 7 #include "special_presets.h" 8 #include "textures.h" 9 #include "dialog_ids.h" 10 11 #include "make_const_nonconst.h" 12 #include "levels/thi/texture.inc.c" 13 #include "levels/thi/areas/1/1/model.inc.c" // Area 2 defines a share path to load these DLs as part of its geo script. 14 #include "levels/thi/areas/1/2/model.inc.c" 15 #include "levels/thi/areas/1/3/model.inc.c" 16 #include "levels/thi/areas/1/4/model.inc.c" 17 #include "levels/thi/areas/1/5/model.inc.c" 18 #include "levels/thi/areas/2/1/model.inc.c" // This looks a little weird being here but look at the usage and it makes sense. 19 #include "levels/thi/areas/1/6/model.inc.c" 20 #include "levels/thi/areas/1/7/model.inc.c" 21 #include "levels/thi/areas/3/1/model.inc.c" 22 #include "levels/thi/areas/3/2/model.inc.c" 23 #include "levels/thi/areas/3/3/model.inc.c" 24 #include "levels/thi/areas/3/4/model.inc.c" 25 #include "levels/thi/areas/1/collision.inc.c" 26 #include "levels/thi/areas/2/collision.inc.c" 27 #include "levels/thi/areas/3/collision.inc.c" 28 #include "levels/thi/areas/1/macro.inc.c" 29 #include "levels/thi/areas/2/macro.inc.c" 30 #include "levels/thi/areas/3/macro.inc.c" 31 #include "levels/thi/areas/1/6/collision.inc.c" 32 #include "levels/thi/areas/1/trajectory.inc.c" 33 #include "levels/thi/areas/1/movtext.inc.c" 34 #include "levels/thi/areas/2/movtext.inc.c"