sm64

A Super Mario 64 decompilation
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leveldata.c (1440B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "surface_terrains.h"
      4 #include "moving_texture_macros.h"
      5 #include "level_misc_macros.h"
      6 #include "macro_presets.h"
      7 #include "special_presets.h"
      8 #include "textures.h"
      9 #include "dialog_ids.h"
     10 
     11 #include "make_const_nonconst.h"
     12 #include "levels/thi/texture.inc.c"
     13 #include "levels/thi/areas/1/1/model.inc.c" // Area 2 defines a share path to load these DLs as part of its geo script.
     14 #include "levels/thi/areas/1/2/model.inc.c"
     15 #include "levels/thi/areas/1/3/model.inc.c"
     16 #include "levels/thi/areas/1/4/model.inc.c"
     17 #include "levels/thi/areas/1/5/model.inc.c"
     18 #include "levels/thi/areas/2/1/model.inc.c" // This looks a little weird being here but look at the usage and it makes sense.
     19 #include "levels/thi/areas/1/6/model.inc.c"
     20 #include "levels/thi/areas/1/7/model.inc.c"
     21 #include "levels/thi/areas/3/1/model.inc.c"
     22 #include "levels/thi/areas/3/2/model.inc.c"
     23 #include "levels/thi/areas/3/3/model.inc.c"
     24 #include "levels/thi/areas/3/4/model.inc.c"
     25 #include "levels/thi/areas/1/collision.inc.c"
     26 #include "levels/thi/areas/2/collision.inc.c"
     27 #include "levels/thi/areas/3/collision.inc.c"
     28 #include "levels/thi/areas/1/macro.inc.c"
     29 #include "levels/thi/areas/2/macro.inc.c"
     30 #include "levels/thi/areas/3/macro.inc.c"
     31 #include "levels/thi/areas/1/6/collision.inc.c"
     32 #include "levels/thi/areas/1/trajectory.inc.c"
     33 #include "levels/thi/areas/1/movtext.inc.c"
     34 #include "levels/thi/areas/2/movtext.inc.c"