sm64

A Super Mario 64 decompilation
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header.h (508B)


      1 #ifndef TOTWC_HEADER_H
      2 #define TOTWC_HEADER_H
      3 
      4 #include "types.h"
      5 
      6 // geo
      7 extern const GeoLayout totwc_geo_000160[];
      8 extern const GeoLayout totwc_geo_000188[];
      9 
     10 // leveldata
     11 extern const Gfx totwc_seg7_dl_07005D28[];
     12 extern const Gfx totwc_seg7_dl_07007048[];
     13 extern const Gfx totwc_seg7_dl_070078B8[];
     14 extern const Gfx totwc_seg7_dl_070079A8[];
     15 extern const Collision totwc_seg7_collision[];
     16 extern const MacroObject totwc_seg7_macro_objs[];
     17 
     18 // script
     19 extern const LevelScript level_totwc_entry[];
     20 
     21 #endif