sm64

A Super Mario 64 decompilation
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collision.inc.c (1501B)


      1 // 0x070152B4 - 0x070153E0
      2 const Collision ttc_seg7_collision_070152B4[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x14),
      5     COL_VERTEX(-229, -137, -547),
      6     COL_VERTEX(230, -86, -547),
      7     COL_VERTEX(230, -137, -547),
      8     COL_VERTEX(-229, -86, -547),
      9     COL_VERTEX(-229, 0, -511),
     10     COL_VERTEX(-229, -137, -511),
     11     COL_VERTEX(-229, -35, -547),
     12     COL_VERTEX(-229, 0, 512),
     13     COL_VERTEX(-229, -137, 512),
     14     COL_VERTEX(-229, -137, 549),
     15     COL_VERTEX(-229, -35, 549),
     16     COL_VERTEX(230, -137, -511),
     17     COL_VERTEX(230, 0, -511),
     18     COL_VERTEX(230, 0, 512),
     19     COL_VERTEX(230, -137, 549),
     20     COL_VERTEX(230, -35, -547),
     21     COL_VERTEX(230, -35, 549),
     22     COL_VERTEX(230, -137, 512),
     23     COL_VERTEX(-229, -86, 549),
     24     COL_VERTEX(230, -86, 549),
     25     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 28),
     26     COL_TRI(0, 1, 2),
     27     COL_TRI(0, 3, 1),
     28     COL_TRI(4, 0, 5),
     29     COL_TRI(4, 6, 0),
     30     COL_TRI(5, 7, 4),
     31     COL_TRI(5, 8, 7),
     32     COL_TRI(8, 9, 10),
     33     COL_TRI(8, 10, 7),
     34     COL_TRI(2, 14, 9),
     35     COL_TRI(11, 15, 12),
     36     COL_TRI(11, 2, 15),
     37     COL_TRI(12, 17, 11),
     38     COL_TRI(12, 13, 17),
     39     COL_TRI(13, 14, 17),
     40     COL_TRI(13, 16, 14),
     41     COL_TRI(14, 18, 9),
     42     COL_TRI(14, 19, 18),
     43     COL_TRI(16, 10, 18),
     44     COL_TRI(2, 9, 0),
     45     COL_TRI(15, 4, 12),
     46     COL_TRI(15, 6, 4),
     47     COL_TRI(1, 3, 6),
     48     COL_TRI(1, 6, 15),
     49     COL_TRI(16, 18, 19),
     50     COL_TRI(13, 10, 16),
     51     COL_TRI(13, 7, 10),
     52     COL_TRI(12, 7, 13),
     53     COL_TRI(12, 4, 7),
     54     COL_TRI_STOP(),
     55     COL_END(),
     56 };