sm64

A Super Mario 64 decompilation
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collision.inc.c (1018B)


      1 // 0x07015584 - 0x07015650
      2 const Collision ttc_seg7_collision_07015584[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xC),
      5     COL_VERTEX(-153, 0, -265),
      6     COL_VERTEX(-306, 0, 0),
      7     COL_VERTEX(-153, 0, 266),
      8     COL_VERTEX(154, 0, 266),
      9     COL_VERTEX(307, 0, 0),
     10     COL_VERTEX(154, 0, -265),
     11     COL_VERTEX(307, -153, 0),
     12     COL_VERTEX(154, -153, -265),
     13     COL_VERTEX(154, -153, 266),
     14     COL_VERTEX(-153, -153, 266),
     15     COL_VERTEX(-306, -153, 0),
     16     COL_VERTEX(-153, -153, -265),
     17     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 20),
     18     COL_TRI(0, 1, 2),
     19     COL_TRI(0, 2, 3),
     20     COL_TRI(0, 3, 4),
     21     COL_TRI(0, 4, 5),
     22     COL_TRI(3, 6, 4),
     23     COL_TRI(4, 6, 7),
     24     COL_TRI(4, 7, 5),
     25     COL_TRI(3, 8, 6),
     26     COL_TRI(2, 8, 3),
     27     COL_TRI(2, 9, 8),
     28     COL_TRI(9, 6, 8),
     29     COL_TRI(9, 10, 11),
     30     COL_TRI(9, 11, 7),
     31     COL_TRI(9, 7, 6),
     32     COL_TRI(5, 7, 11),
     33     COL_TRI(5, 11, 0),
     34     COL_TRI(0, 10, 1),
     35     COL_TRI(0, 11, 10),
     36     COL_TRI(1, 10, 9),
     37     COL_TRI(1, 9, 2),
     38     COL_TRI_STOP(),
     39     COL_END(),
     40 };