sm64

A Super Mario 64 decompilation
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collision.inc.c (1226B)


      1 // 0x07015650 - 0x07015752
      2 const Collision ttc_seg7_collision_07015650[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xF),
      5     COL_VERTEX(300, 0, 300),
      6     COL_VERTEX(300, -153, 300),
      7     COL_VERTEX(75, -153, 0),
      8     COL_VERTEX(-299, -153, 300),
      9     COL_VERTEX(0, 0, 300),
     10     COL_VERTEX(75, 0, 0),
     11     COL_VERTEX(-299, 0, 300),
     12     COL_VERTEX(-74, -153, 0),
     13     COL_VERTEX(0, -153, 75),
     14     COL_VERTEX(-74, 0, 0),
     15     COL_VERTEX(0, 0, 75),
     16     COL_VERTEX(0, -229, 0),
     17     COL_VERTEX(0, 77, 0),
     18     COL_VERTEX(0, 0, -74),
     19     COL_VERTEX(0, -153, -74),
     20     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 26),
     21     COL_TRI(7, 6, 9),
     22     COL_TRI(0, 1, 2),
     23     COL_TRI(3, 1, 4),
     24     COL_TRI(1, 0, 4),
     25     COL_TRI(0, 2, 5),
     26     COL_TRI(3, 4, 6),
     27     COL_TRI(7, 3, 6),
     28     COL_TRI(1, 3, 8),
     29     COL_TRI(3, 7, 8),
     30     COL_TRI(9, 6, 10),
     31     COL_TRI(6, 4, 10),
     32     COL_TRI(13, 14, 7),
     33     COL_TRI(8, 7, 11),
     34     COL_TRI(11, 2, 8),
     35     COL_TRI(7, 14, 11),
     36     COL_TRI(2, 11, 14),
     37     COL_TRI(12, 13, 9),
     38     COL_TRI(13, 12, 5),
     39     COL_TRI(12, 9, 10),
     40     COL_TRI(10, 5, 12),
     41     COL_TRI(2, 14, 13),
     42     COL_TRI(2, 13, 5),
     43     COL_TRI(13, 7, 9),
     44     COL_TRI(0, 5, 10),
     45     COL_TRI(4, 0, 10),
     46     COL_TRI(1, 8, 2),
     47     COL_TRI_STOP(),
     48     COL_END(),
     49 };