sm64

A Super Mario 64 decompilation
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geo.inc.c (368B)


      1 // 0x0E000920
      2 const GeoLayout ttm_geo_000920[] = {
      3     GEO_CULLING_RADIUS(1650),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-2650, 5500),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, ttm_seg7_dl_0700DF78),
      8             GEO_OPEN_NODE(),
      9             GEO_CLOSE_NODE(),
     10     //! Missing close nodes. Unfortunately not exploitable
     11     GEO_END(),
     12 };