sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

geo.inc.c (362B)


      1 // 0x0E000A40
      2 const GeoLayout ttm_geo_000A40[] = {
      3     GEO_CULLING_RADIUS(900),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-1900, 5000),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, ttm_seg7_dl_07011C78),
      8             GEO_DISPLAY_LIST(LAYER_ALPHA, ttm_seg7_dl_07011D78),
      9         GEO_CLOSE_NODE(),
     10     GEO_CLOSE_NODE(),
     11     GEO_END(),
     12 };