sm64

A Super Mario 64 decompilation
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geo.inc.c (369B)


      1 // 0x0E0007A8
      2 const GeoLayout ttm_geo_0007A8[] = {
      3     GEO_CULLING_RADIUS(1700),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-2700, 6500),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, ttm_seg7_dl_0700B530),
      8             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, ttm_seg7_dl_0700B670),
      9         GEO_CLOSE_NODE(),
     10     GEO_CLOSE_NODE(),
     11     GEO_END(),
     12 };