collision.inc.c (1406B)
1 // 0x07013678 - 0x07013790 2 const Collision ttm_seg7_collision_pitoune_2[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x10), 5 COL_VERTEX(1105, 237, -96), 6 COL_VERTEX(1106, -235, -97), 7 COL_VERTEX(1106, -97, -236), 8 COL_VERTEX(1105, 98, -235), 9 COL_VERTEX(1105, 236, 98), 10 COL_VERTEX(1105, 98, 237), 11 COL_VERTEX(1105, -97, 236), 12 COL_VERTEX(1106, -236, 98), 13 COL_VERTEX(-1104, 237, -97), 14 COL_VERTEX(-1104, -97, 236), 15 COL_VERTEX(-1104, 98, 237), 16 COL_VERTEX(-1104, -236, 97), 17 COL_VERTEX(-1104, -235, -97), 18 COL_VERTEX(-1104, -97, -236), 19 COL_VERTEX(-1104, 98, -235), 20 COL_VERTEX(-1104, 236, 98), 21 COL_TRI_INIT(SURFACE_DEFAULT, 12), 22 COL_TRI(8, 14, 13), 23 COL_TRI(0, 1, 2), 24 COL_TRI(0, 2, 3), 25 COL_TRI(0, 4, 5), 26 COL_TRI(0, 5, 6), 27 COL_TRI(0, 6, 7), 28 COL_TRI(0, 7, 1), 29 COL_TRI(8, 9, 10), 30 COL_TRI(8, 11, 9), 31 COL_TRI(8, 12, 11), 32 COL_TRI(8, 13, 12), 33 COL_TRI(8, 10, 15), 34 COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 16), 35 COL_TRI(9, 5, 10), 36 COL_TRI(14, 2, 13), 37 COL_TRI(14, 3, 2), 38 COL_TRI(15, 0, 8), 39 COL_TRI(15, 4, 0), 40 COL_TRI(5, 4, 15), 41 COL_TRI(10, 5, 15), 42 COL_TRI(0, 14, 8), 43 COL_TRI(9, 6, 5), 44 COL_TRI(7, 6, 9), 45 COL_TRI(11, 7, 9), 46 COL_TRI(1, 7, 12), 47 COL_TRI(7, 11, 12), 48 COL_TRI(0, 3, 14), 49 COL_TRI(12, 2, 1), 50 COL_TRI(12, 13, 2), 51 COL_TRI_STOP(), 52 COL_END(), 53 };