sm64

A Super Mario 64 decompilation
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collision.inc.c (1406B)


      1 // 0x07013678 - 0x07013790
      2 const Collision ttm_seg7_collision_pitoune_2[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x10),
      5     COL_VERTEX(1105, 237, -96),
      6     COL_VERTEX(1106, -235, -97),
      7     COL_VERTEX(1106, -97, -236),
      8     COL_VERTEX(1105, 98, -235),
      9     COL_VERTEX(1105, 236, 98),
     10     COL_VERTEX(1105, 98, 237),
     11     COL_VERTEX(1105, -97, 236),
     12     COL_VERTEX(1106, -236, 98),
     13     COL_VERTEX(-1104, 237, -97),
     14     COL_VERTEX(-1104, -97, 236),
     15     COL_VERTEX(-1104, 98, 237),
     16     COL_VERTEX(-1104, -236, 97),
     17     COL_VERTEX(-1104, -235, -97),
     18     COL_VERTEX(-1104, -97, -236),
     19     COL_VERTEX(-1104, 98, -235),
     20     COL_VERTEX(-1104, 236, 98),
     21     COL_TRI_INIT(SURFACE_DEFAULT, 12),
     22     COL_TRI(8, 14, 13),
     23     COL_TRI(0, 1, 2),
     24     COL_TRI(0, 2, 3),
     25     COL_TRI(0, 4, 5),
     26     COL_TRI(0, 5, 6),
     27     COL_TRI(0, 6, 7),
     28     COL_TRI(0, 7, 1),
     29     COL_TRI(8, 9, 10),
     30     COL_TRI(8, 11, 9),
     31     COL_TRI(8, 12, 11),
     32     COL_TRI(8, 13, 12),
     33     COL_TRI(8, 10, 15),
     34     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 16),
     35     COL_TRI(9, 5, 10),
     36     COL_TRI(14, 2, 13),
     37     COL_TRI(14, 3, 2),
     38     COL_TRI(15, 0, 8),
     39     COL_TRI(15, 4, 0),
     40     COL_TRI(5, 4, 15),
     41     COL_TRI(10, 5, 15),
     42     COL_TRI(0, 14, 8),
     43     COL_TRI(9, 6, 5),
     44     COL_TRI(7, 6, 9),
     45     COL_TRI(11, 7, 9),
     46     COL_TRI(1, 7, 12),
     47     COL_TRI(7, 11, 12),
     48     COL_TRI(0, 3, 14),
     49     COL_TRI(12, 2, 1),
     50     COL_TRI(12, 13, 2),
     51     COL_TRI_STOP(),
     52     COL_END(),
     53 };