sm64

A Super Mario 64 decompilation
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geo.inc.c (382B)


      1 // 0x0E000D4C
      2 const GeoLayout ttm_geo_000D4C[] = {
      3     GEO_CULLING_RADIUS(1000),
      4     GEO_OPEN_NODE(),
      5         GEO_BILLBOARD(),
      6         GEO_OPEN_NODE(),
      7             GEO_SCALE(0x00, 32768),
      8             GEO_OPEN_NODE(),
      9                 GEO_DISPLAY_LIST(LAYER_ALPHA, ttm_seg7_dl_0702AAA8),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12     GEO_CLOSE_NODE(),
     13     GEO_END(),
     14 };