sm64

A Super Mario 64 decompilation
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geo.inc.c (1527B)


      1 // 0x0E000658
      2 const GeoLayout wdw_geo_000658[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND(BACKGROUND_UNDERWATER_CITY, geo_skybox_main),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 12800, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(1, 0, 2000, 6000, -4352, 0, -4352, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, wdw_seg7_dl_07009AB0),
     19                     GEO_DISPLAY_LIST(LAYER_ALPHA, wdw_seg7_dl_0700A138),
     20                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wdw_seg7_dl_07012798),
     21                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, wdw_seg7_dl_07012908),
     22                     GEO_ASM(   0, geo_wdw_set_initial_water_level),
     23                     GEO_ASM(   0, geo_movtex_pause_control),
     24                     GEO_ASM(0x1101, geo_movtex_draw_water_regions),
     25                     GEO_RENDER_OBJ(),
     26                     GEO_ASM(   0, geo_envfx_main),
     27                 GEO_CLOSE_NODE(),
     28             GEO_CLOSE_NODE(),
     29         GEO_CLOSE_NODE(),
     30         GEO_ZBUFFER(0),
     31         GEO_OPEN_NODE(),
     32             GEO_ASM(0, geo_cannon_circle_base),
     33         GEO_CLOSE_NODE(),
     34     GEO_CLOSE_NODE(),
     35     GEO_END(),
     36 };