sm64

A Super Mario 64 decompilation
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movtext.inc.c (575B)


      1 // 0x07018728
      2 static Movtex wdw_movtex_area1_water_data[] = {
      3     MOV_TEX_INIT_LOAD(    1),
      4     MOV_TEX_ROT_SPEED(   10),
      5     MOV_TEX_ROT_SCALE(   10),
      6     MOV_TEX_4_BOX_TRIS(-3839, -3839),
      7     MOV_TEX_4_BOX_TRIS(-3839,  4608),
      8     MOV_TEX_4_BOX_TRIS( 4608,  4608),
      9     MOV_TEX_4_BOX_TRIS( 4608, -3839),
     10     MOV_TEX_ROT(     ROTATE_COUNTER_CLOCKWISE),
     11     MOV_TEX_ALPHA(    0x96),
     12     MOV_TEX_DEFINE(  TEXTURE_WATER),
     13     MOV_TEX_END(),
     14 };
     15 
     16 // 0x07018748
     17 const struct MovtexQuadCollection wdw_movtex_area1_water[] = {
     18     {0, wdw_movtex_area1_water_data},
     19     {-1, NULL},
     20 };