sm64

A Super Mario 64 decompilation
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model.inc.c (4328B)


      1 // 0x07012938 - 0x07012950
      2 static const Lights1 wdw_seg7_lights_07012938 = gdSPDefLights1(
      3     0x99, 0x99, 0x99,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07012950 - 0x07012A50
      8 static const Vtx wdw_seg7_vertex_07012950[] = {
      9     {{{   256,    -63,    256}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     10     {{{   256,     64,    256}, 0, {   990,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     11     {{{  -255,     64,    256}, 0, {   990,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     12     {{{  -255,    -63,    256}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     13     {{{  -255,    -63,    256}, 0, {     0,    990}, {0x81, 0x00, 0x00, 0xff}}},
     14     {{{  -255,     64,    256}, 0, {   990,    990}, {0x81, 0x00, 0x00, 0xff}}},
     15     {{{  -255,     64,   -255}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     16     {{{  -255,    -63,   -255}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     17     {{{  -255,    -63,   -255}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     18     {{{   256,     64,   -255}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     19     {{{   256,    -63,   -255}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     20     {{{   256,    -63,   -255}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     21     {{{   256,     64,    256}, 0, {   990,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     22     {{{   256,    -63,    256}, 0, {     0,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     23     {{{   256,     64,   -255}, 0, {   990,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     24     {{{  -255,     64,   -255}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     25 };
     26 
     27 // 0x07012A50 - 0x07012AD0
     28 static const Vtx wdw_seg7_vertex_07012A50[] = {
     29     {{{   256,    -63,    256}, 0, {   990,    990}, {0x00, 0x81, 0x00, 0xff}}},
     30     {{{  -255,    -63,    256}, 0, {   990,      0}, {0x00, 0x81, 0x00, 0xff}}},
     31     {{{  -255,    -63,   -255}, 0, {     0,      0}, {0x00, 0x81, 0x00, 0xff}}},
     32     {{{   256,    -63,   -255}, 0, {     0,    990}, {0x00, 0x81, 0x00, 0xff}}},
     33     {{{   256,     64,   -255}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     34     {{{  -255,     64,    256}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     35     {{{   256,     64,    256}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     36     {{{  -255,     64,   -255}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     37 };
     38 
     39 // 0x07012AD0 - 0x07012B48
     40 static const Gfx wdw_seg7_dl_07012AD0[] = {
     41     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07000800),
     42     gsDPLoadSync(),
     43     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     44     gsSPLight(&wdw_seg7_lights_07012938.l, 1),
     45     gsSPLight(&wdw_seg7_lights_07012938.a, 2),
     46     gsSPVertex(wdw_seg7_vertex_07012950, 16, 0),
     47     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     48     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     49     gsSP2Triangles( 8,  9, 10, 0x0, 11, 12, 13, 0x0),
     50     gsSP2Triangles(11, 14, 12, 0x0,  8, 15,  9, 0x0),
     51     gsSPEndDisplayList(),
     52 };
     53 
     54 // 0x07012B48 - 0x07012B90
     55 static const Gfx wdw_seg7_dl_07012B48[] = {
     56     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
     57     gsDPLoadSync(),
     58     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     59     gsSPVertex(wdw_seg7_vertex_07012A50, 8, 0),
     60     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     61     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     62     gsSPEndDisplayList(),
     63 };
     64 
     65 // 0x07012B90 - 0x07012C08
     66 const Gfx wdw_seg7_dl_07012B90[] = {
     67     gsDPPipeSync(),
     68     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     69     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     70     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     71     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     72     gsDPTileSync(),
     73     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     74     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     75     gsSPDisplayList(wdw_seg7_dl_07012AD0),
     76     gsSPDisplayList(wdw_seg7_dl_07012B48),
     77     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     78     gsDPPipeSync(),
     79     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     80     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     81     gsSPEndDisplayList(),
     82 };