sm64

A Super Mario 64 decompilation
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model.inc.c (3947B)


      1 // 0x07009070 - 0x07009088
      2 static const Lights1 wf_seg7_lights_07009070 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07009088 - 0x070090C8
      8 static const Vtx wf_seg7_vertex_07009088[] = {
      9     {{{  -127,      0,   -127}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     10     {{{   128,    256,   -127}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     11     {{{   128,      0,   -127}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     12     {{{  -127,    256,   -127}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     13 };
     14 
     15 // 0x070090C8 - 0x070091C8
     16 static const Vtx wf_seg7_vertex_070090C8[] = {
     17     {{{  -127,      0,    179}, 0, {   990,    990}, {0x81, 0x00, 0x00, 0xff}}},
     18     {{{  -127,    256,    179}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     19     {{{  -127,    256,   -127}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     20     {{{   128,      0,   -127}, 0, {   990,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     21     {{{   128,    256,   -127}, 0, {   990,    -30}, {0x7f, 0x00, 0x00, 0xff}}},
     22     {{{   128,    256,    179}, 0, {     0,    -30}, {0x7f, 0x00, 0x00, 0xff}}},
     23     {{{   128,      0,    179}, 0, {     0,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     24     {{{  -127,    256,   -127}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     25     {{{  -127,    256,    179}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     26     {{{   128,    256,    179}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     27     {{{   128,    256,   -127}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     28     {{{   128,      0,    179}, 0, {   990,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     29     {{{  -127,    256,    179}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     30     {{{  -127,      0,    179}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     31     {{{   128,    256,    179}, 0, {   990,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     32     {{{  -127,      0,   -127}, 0, {     0,    990}, {0x81, 0x00, 0x00, 0xff}}},
     33 };
     34 
     35 // 0x070091C8 - 0x07009210
     36 static const Gfx wf_seg7_dl_070091C8[] = {
     37     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07000000),
     38     gsDPLoadSync(),
     39     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     40     gsSPLight(&wf_seg7_lights_07009070.l, 1),
     41     gsSPLight(&wf_seg7_lights_07009070.a, 2),
     42     gsSPVertex(wf_seg7_vertex_07009088, 4, 0),
     43     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     44     gsSPEndDisplayList(),
     45 };
     46 
     47 // 0x07009210 - 0x07009278
     48 static const Gfx wf_seg7_dl_07009210[] = {
     49     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07001000),
     50     gsDPLoadSync(),
     51     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     52     gsSPVertex(wf_seg7_vertex_070090C8, 16, 0),
     53     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     54     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
     55     gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
     56     gsSP2Triangles(11, 14, 12, 0x0,  0,  2, 15, 0x0),
     57     gsSPEndDisplayList(),
     58 };
     59 
     60 // 0x07009278 - 0x070092F0
     61 const Gfx wf_seg7_dl_07009278[] = {
     62     gsDPPipeSync(),
     63     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     64     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     65     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     66     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     67     gsDPTileSync(),
     68     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     69     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     70     gsSPDisplayList(wf_seg7_dl_070091C8),
     71     gsSPDisplayList(wf_seg7_dl_07009210),
     72     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     73     gsDPPipeSync(),
     74     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     75     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     76     gsSPEndDisplayList(),
     77 };