sm64

A Super Mario 64 decompilation
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geo.inc.c (527B)


      1 // 0x0E000958
      2 const GeoLayout wf_geo_000958[] = {
      3     GEO_CULLING_RADIUS(2000),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-2000, 8000),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700ABA0),
      8             GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, wf_seg7_dl_0700AFB8),
      9         GEO_CLOSE_NODE(),
     10         GEO_RENDER_RANGE(8000, 20000),
     11         GEO_OPEN_NODE(),
     12             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700AEC8),
     13         GEO_CLOSE_NODE(),
     14     GEO_CLOSE_NODE(),
     15     GEO_END(),
     16 };