2.inc.c (1967B)
1 // 0x07005E48 - 0x07005E60 2 static const Lights1 wf_seg7_lights_07005E48 = gdSPDefLights1( 3 0x66, 0x66, 0x66, 4 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x07005E60 - 0x07005EA0 8 static const Vtx wf_seg7_vertex_07005E60[] = { 9 {{{ 255, -127, -255}, 0, { 2012, 2010}, {0x38, 0x71, 0x00, 0xff}}}, 10 {{{ -256, 128, 256}, 0, { 0, -274}, {0x38, 0x71, 0x00, 0xff}}}, 11 {{{ 255, -127, 256}, 0, { 0, 2010}, {0x38, 0x71, 0x00, 0xff}}}, 12 {{{ -256, 128, -255}, 0, { 2012, -274}, {0x38, 0x71, 0x00, 0xff}}}, 13 }; 14 15 // 0x07005EA0 - 0x07005EE8 16 static const Gfx wf_seg7_dl_07005EA0[] = { 17 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09009800), 18 gsDPLoadSync(), 19 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 20 gsSPLight(&wf_seg7_lights_07005E48.l, 1), 21 gsSPLight(&wf_seg7_lights_07005E48.a, 2), 22 gsSPVertex(wf_seg7_vertex_07005E60, 4, 0), 23 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 24 gsSPEndDisplayList(), 25 }; 26 27 // 0x07005EE8 - 0x07005F58 28 const Gfx wf_seg7_dl_07005EE8[] = { 29 gsDPPipeSync(), 30 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 31 gsSPClearGeometryMode(G_SHADING_SMOOTH), 32 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 33 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 34 gsDPTileSync(), 35 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 36 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 37 gsSPDisplayList(wf_seg7_dl_07005EA0), 38 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 41 gsSPSetGeometryMode(G_SHADING_SMOOTH), 42 gsSPEndDisplayList(), 43 };