sm64

A Super Mario 64 decompilation
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collision.inc.c (387B)


      1 // 0x0700FC0C - 0x0700FC42
      2 const Collision wf_seg7_collision_breakable_wall[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x4),
      5     COL_VERTEX(0, 384, 128),
      6     COL_VERTEX(184, 384, -378),
      7     COL_VERTEX(0, 384, -378),
      8     COL_VERTEX(0, -383, 128),
      9     COL_TRI_INIT(SURFACE_DEFAULT, 3),
     10     COL_TRI(3, 1, 0),
     11     COL_TRI(0, 1, 2),
     12     COL_TRI(3, 0, 2),
     13     COL_TRI_STOP(),
     14     COL_END(),
     15 };