sm64

A Super Mario 64 decompilation
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geo.inc.c (827B)


      1 // 0x0E000B10
      2 const GeoLayout wf_geo_000B10[] = {
      3     GEO_CULLING_RADIUS(650),
      4     GEO_OPEN_NODE(),
      5         GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0x96, 420),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700F018),
      8         GEO_CLOSE_NODE(),
      9     GEO_CLOSE_NODE(),
     10     GEO_END(),
     11 };
     12 
     13 // 0x0E000B38
     14 const GeoLayout wf_geo_000B38[] = {
     15     GEO_CULLING_RADIUS(650),
     16     GEO_OPEN_NODE(),
     17         GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0x96, 420),
     18         GEO_OPEN_NODE(),
     19             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700F018),
     20         GEO_CLOSE_NODE(),
     21     GEO_CLOSE_NODE(),
     22     GEO_END(),
     23 };
     24 
     25 // 0x0E000B60
     26 const GeoLayout wf_geo_000B60[] = {
     27     GEO_CULLING_RADIUS(650),
     28     GEO_OPEN_NODE(),
     29         GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700F018),
     30     GEO_CLOSE_NODE(),
     31     GEO_END(),
     32 };