sm64

A Super Mario 64 decompilation
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model.inc.c (3605B)


      1 // 0x0700EE30 - 0x0700EE48
      2 static const Lights1 wf_seg7_lights_0700EE30 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700EE48 - 0x0700EF48
      8 static const Vtx wf_seg7_vertex_0700EE48[] = {
      9     {{{  -214,    102,   -204}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     10     {{{  -214,      0,   -204}, 0, {     0,    478}, {0x81, 0x00, 0x00, 0xff}}},
     11     {{{  -214,      0,    205}, 0, {  2012,    478}, {0x81, 0x00, 0x00, 0xff}}},
     12     {{{  -214,    102,    205}, 0, {  2012,      0}, {0x81, 0x00, 0x00, 0xff}}},
     13     {{{  -214,    102,    205}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     14     {{{   215,      0,    205}, 0, {  2012,    478}, {0x00, 0x00, 0x7f, 0xff}}},
     15     {{{   215,    102,    205}, 0, {  2012,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     16     {{{  -214,      0,    205}, 0, {     0,    478}, {0x00, 0x00, 0x7f, 0xff}}},
     17     {{{   215,    102,    205}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     18     {{{   215,      0,   -204}, 0, {  2012,    478}, {0x7f, 0x00, 0x00, 0xff}}},
     19     {{{   215,    102,   -204}, 0, {  2012,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     20     {{{   215,      0,    205}, 0, {     0,    478}, {0x7f, 0x00, 0x00, 0xff}}},
     21     {{{   215,    102,   -204}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     22     {{{  -214,    102,    205}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     23     {{{   215,    102,    205}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     24     {{{  -214,    102,   -204}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     25 };
     26 
     27 // 0x0700EF48 - 0x0700EF88
     28 static const Vtx wf_seg7_vertex_0700EF48[] = {
     29     {{{   215,      0,    205}, 0, {   990,    990}, {0x00, 0x81, 0x00, 0xff}}},
     30     {{{  -214,      0,    205}, 0, {     0,    990}, {0x00, 0x81, 0x00, 0xff}}},
     31     {{{  -214,      0,   -204}, 0, {     0,      0}, {0x00, 0x81, 0x00, 0xff}}},
     32     {{{   215,      0,   -204}, 0, {   990,      0}, {0x00, 0x81, 0x00, 0xff}}},
     33 };
     34 
     35 // 0x0700EF88 - 0x0700F018
     36 static const Gfx wf_seg7_dl_0700EF88[] = {
     37     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000),
     38     gsDPLoadSync(),
     39     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     40     gsSPLight(&wf_seg7_lights_0700EE30.l, 1),
     41     gsSPLight(&wf_seg7_lights_0700EE30.a, 2),
     42     gsSPVertex(wf_seg7_vertex_0700EE48, 16, 0),
     43     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     44     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     45     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     46     gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
     47     gsSPVertex(wf_seg7_vertex_0700EF48, 4, 0),
     48     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     49     gsSPEndDisplayList(),
     50 };
     51 
     52 // 0x0700F018 - 0x0700F088
     53 const Gfx wf_seg7_dl_0700F018[] = {
     54     gsDPPipeSync(),
     55     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     56     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     57     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     58     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     59     gsDPTileSync(),
     60     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     61     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     62     gsSPDisplayList(wf_seg7_dl_0700EF88),
     63     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     64     gsDPPipeSync(),
     65     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     66     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     67     gsSPEndDisplayList(),
     68 };