sm64

A Super Mario 64 decompilation
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geo.c (1560B)


      1 #include <ultra64.h>
      2 #include "sm64.h"
      3 #include "geo_commands.h"
      4 
      5 #include "game/level_geo.h"
      6 #include "game/geo_misc.h"
      7 #include "game/camera.h"
      8 #include "game/moving_texture.h"
      9 #include "game/screen_transition.h"
     10 #include "game/paintings.h"
     11 
     12 #include "make_const_nonconst.h"
     13 
     14 #include "levels/wf/header.h"
     15 
     16 #include "levels/wf/areas/1/5/geo.inc.c"
     17 #include "levels/wf/areas/1/6/geo.inc.c"
     18 #include "levels/wf/areas/1/7/geo.inc.c"
     19 #include "levels/wf/areas/1/8/geo.inc.c"
     20 #include "levels/wf/areas/1/9/geo.inc.c"
     21 #include "levels/wf/areas/1/10/geo.inc.c"
     22 #include "levels/wf/areas/1/11/geo.inc.c"
     23 #include "levels/wf/areas/1/12/geo.inc.c"
     24 #include "levels/wf/areas/1/13/geo.inc.c"
     25 #include "levels/wf/areas/1/15/geo.inc.c"
     26 #include "levels/wf/areas/1/16/geo.inc.c"
     27 #include "levels/wf/areas/1/17/geo.inc.c"
     28 #include "levels/wf/areas/1/18/geo.inc.c"
     29 #include "levels/wf/areas/1/19/geo.inc.c"
     30 #include "levels/wf/small_bomp/geo.inc.c"
     31 #include "levels/wf/large_bomp/geo.inc.c"
     32 #include "levels/wf/rotating_wooden_platform/geo.inc.c"
     33 #include "levels/wf/sliding_platform/geo.inc.c"
     34 #include "levels/wf/tumbling_bridge_near/geo.inc.c"
     35 #include "levels/wf/tumbling_bridge_far/geo.inc.c"
     36 #include "levels/wf/areas/1/14/geo.inc.c"
     37 #include "levels/wf/beta_extending_platform/geo.inc.c"
     38 #include "levels/wf/extending_platform/geo.inc.c"
     39 #include "levels/wf/breakable_wall_right/geo.inc.c"
     40 #include "levels/wf/breakable_wall_left/geo.inc.c"
     41 #include "levels/wf/kickable_board/geo.inc.c"
     42 #include "levels/wf/tower_door/geo.inc.c"
     43 #include "levels/wf/areas/1/geo.inc.c"