sm64

A Super Mario 64 decompilation
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collision.inc.c (695B)


      1 // 0x0700FC7C - 0x0700FD00
      2 const Collision wf_seg7_collision_kickable_board[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-96, 0, 0),
      6     COL_VERTEX(-96, 1178, 77),
      7     COL_VERTEX(-96, 1178, 0),
      8     COL_VERTEX(95, 1178, 77),
      9     COL_VERTEX(95, 1178, 0),
     10     COL_VERTEX(95, 0, 0),
     11     COL_VERTEX(95, 0, 77),
     12     COL_VERTEX(-96, 0, 77),
     13     COL_TRI_INIT(SURFACE_WALL_MISC, 12),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(2, 1, 3),
     16     COL_TRI(2, 3, 4),
     17     COL_TRI(2, 4, 5),
     18     COL_TRI(2, 5, 0),
     19     COL_TRI(4, 3, 6),
     20     COL_TRI(4, 6, 5),
     21     COL_TRI(0, 7, 1),
     22     COL_TRI(3, 1, 7),
     23     COL_TRI(3, 7, 6),
     24     COL_TRI(5, 6, 7),
     25     COL_TRI(5, 7, 0),
     26     COL_TRI_STOP(),
     27     COL_END(),
     28 };