collision.inc.c (1045B)
1 // 0x0700F934 - 0x0700FA00 2 const Collision wf_seg7_collision_large_bomp[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0xE), 5 COL_VERTEX(259, 5, -258), 6 COL_VERTEX(195, 210, -258), 7 COL_VERTEX(259, 210, -194), 8 COL_VERTEX(259, 210, 189), 9 COL_VERTEX(259, 5, 253), 10 COL_VERTEX(-252, 210, -258), 11 COL_VERTEX(-252, 5, -258), 12 COL_VERTEX(136, 261, -155), 13 COL_VERTEX(195, 210, 253), 14 COL_VERTEX(136, 261, 151), 15 COL_VERTEX(-252, 5, 253), 16 COL_VERTEX(-252, 261, 151), 17 COL_VERTEX(-252, 261, -155), 18 COL_VERTEX(-252, 210, 253), 19 COL_TRI_INIT(SURFACE_WALL_MISC, 18), 20 COL_TRI(12, 1, 5), 21 COL_TRI(0, 1, 2), 22 COL_TRI(0, 3, 4), 23 COL_TRI(0, 2, 3), 24 COL_TRI(5, 1, 0), 25 COL_TRI(5, 0, 6), 26 COL_TRI(1, 7, 2), 27 COL_TRI(7, 3, 2), 28 COL_TRI(3, 8, 4), 29 COL_TRI(3, 9, 8), 30 COL_TRI(7, 9, 3), 31 COL_TRI(10, 4, 8), 32 COL_TRI(11, 7, 12), 33 COL_TRI(11, 9, 7), 34 COL_TRI(12, 7, 1), 35 COL_TRI(10, 8, 13), 36 COL_TRI(13, 8, 9), 37 COL_TRI(13, 9, 11), 38 COL_TRI_STOP(), 39 COL_END(), 40 };