sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

collision.inc.c (1045B)


      1 // 0x0700F934 - 0x0700FA00
      2 const Collision wf_seg7_collision_large_bomp[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xE),
      5     COL_VERTEX(259, 5, -258),
      6     COL_VERTEX(195, 210, -258),
      7     COL_VERTEX(259, 210, -194),
      8     COL_VERTEX(259, 210, 189),
      9     COL_VERTEX(259, 5, 253),
     10     COL_VERTEX(-252, 210, -258),
     11     COL_VERTEX(-252, 5, -258),
     12     COL_VERTEX(136, 261, -155),
     13     COL_VERTEX(195, 210, 253),
     14     COL_VERTEX(136, 261, 151),
     15     COL_VERTEX(-252, 5, 253),
     16     COL_VERTEX(-252, 261, 151),
     17     COL_VERTEX(-252, 261, -155),
     18     COL_VERTEX(-252, 210, 253),
     19     COL_TRI_INIT(SURFACE_WALL_MISC, 18),
     20     COL_TRI(12, 1, 5),
     21     COL_TRI(0, 1, 2),
     22     COL_TRI(0, 3, 4),
     23     COL_TRI(0, 2, 3),
     24     COL_TRI(5, 1, 0),
     25     COL_TRI(5, 0, 6),
     26     COL_TRI(1, 7, 2),
     27     COL_TRI(7, 3, 2),
     28     COL_TRI(3, 8, 4),
     29     COL_TRI(3, 9, 8),
     30     COL_TRI(7, 9, 3),
     31     COL_TRI(10, 4, 8),
     32     COL_TRI(11, 7, 12),
     33     COL_TRI(11, 9, 7),
     34     COL_TRI(12, 7, 1),
     35     COL_TRI(10, 8, 13),
     36     COL_TRI(13, 8, 9),
     37     COL_TRI(13, 9, 11),
     38     COL_TRI_STOP(),
     39     COL_END(),
     40 };