sm64

A Super Mario 64 decompilation
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collision.inc.c (1132B)


      1 // 0x0700FD30 - 0x0700FE12
      2 const Collision wf_seg7_collision_rotating_platform[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xD),
      5     COL_VERTEX(-442, 0, -255),
      6     COL_VERTEX(0, 0, 512),
      7     COL_VERTEX(256, 0, 443),
      8     COL_VERTEX(-255, 0, 443),
      9     COL_VERTEX(-442, 0, 256),
     10     COL_VERTEX(-511, 0, 0),
     11     COL_VERTEX(443, 0, 256),
     12     COL_VERTEX(0, 0, -511),
     13     COL_VERTEX(-255, 0, -442),
     14     COL_VERTEX(256, 0, -442),
     15     COL_VERTEX(443, 0, -255),
     16     COL_VERTEX(512, 0, 0),
     17     COL_VERTEX(0, -255, 0),
     18     COL_TRI_INIT(SURFACE_DEFAULT, 12),
     19     COL_TRI(8, 12, 0),
     20     COL_TRI(8, 7, 12),
     21     COL_TRI(10, 11, 12),
     22     COL_TRI(9, 10, 12),
     23     COL_TRI(7, 9, 12),
     24     COL_TRI(0, 12, 5),
     25     COL_TRI(11, 6, 12),
     26     COL_TRI(4, 5, 12),
     27     COL_TRI(3, 4, 12),
     28     COL_TRI(1, 3, 12),
     29     COL_TRI(2, 1, 12),
     30     COL_TRI(6, 2, 12),
     31     COL_TRI_INIT(SURFACE_NOISE_DEFAULT, 10),
     32     COL_TRI(0, 1, 2),
     33     COL_TRI(0, 3, 1),
     34     COL_TRI(0, 4, 3),
     35     COL_TRI(0, 5, 4),
     36     COL_TRI(0, 2, 6),
     37     COL_TRI(0, 7, 8),
     38     COL_TRI(0, 9, 7),
     39     COL_TRI(0, 10, 9),
     40     COL_TRI(0, 11, 10),
     41     COL_TRI(0, 6, 11),
     42     COL_TRI_STOP(),
     43     COL_END(),
     44 };
     45