sm64

A Super Mario 64 decompilation
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2.inc.c (4548B)


      1 // 0x0700D780 - 0x0700D798
      2 static const Lights1 wf_seg7_lights_0700D780 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700D798 - 0x0700D898
      8 static const Vtx wf_seg7_vertex_0700D798[] = {
      9     {{{  -252,    261,     75}, 0, {     0,  -3138}, {0x0c, 0x7e, 0x00, 0xff}}},
     10     {{{   259,    210,    -96}, 0, {  1194,      0}, {0x0c, 0x7e, 0x00, 0xff}}},
     11     {{{  -252,    261,    -77}, 0, {  1194,  -3138}, {0x0c, 0x7e, 0x00, 0xff}}},
     12     {{{   259,    210,     95}, 0, {     0,      0}, {0x0c, 0x7e, 0x00, 0xff}}},
     13     {{{  -252,    210,   -128}, 0, {  2522,    -34}, {0x00, 0x00, 0x81, 0xff}}},
     14     {{{   259,      5,   -128}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     15     {{{  -252,      5,   -128}, 0, {  2520,    990}, {0x00, 0x00, 0x81, 0xff}}},
     16     {{{  -252,    210,   -128}, 0, {  2522,    -34}, {0x07, 0x13, 0x83, 0xff}}},
     17     {{{   259,    210,    -96}, 0, {   468,    -34}, {0x07, 0x13, 0x83, 0xff}}},
     18     {{{   259,      5,   -128}, 0, {     0,    990}, {0x07, 0x13, 0x83, 0xff}}},
     19     {{{  -252,    261,    -77}, 0, {  4056,    412}, {0x05, 0x59, 0xa7, 0xff}}},
     20     {{{   259,    210,    -96}, 0, {   478,    990}, {0x05, 0x59, 0xa7, 0xff}}},
     21     {{{  -252,    210,   -128}, 0, {  4056,    990}, {0x05, 0x59, 0xa7, 0xff}}},
     22     {{{  -252,    210,    127}, 0, { -3096,    990}, {0x05, 0x5a, 0x58, 0xff}}},
     23     {{{   259,    210,     95}, 0, {   480,    990}, {0x05, 0x5a, 0x58, 0xff}}},
     24     {{{  -252,    261,     75}, 0, { -3096,    412}, {0x05, 0x5a, 0x58, 0xff}}},
     25 };
     26 
     27 // 0x0700D898 - 0x0700D8F8
     28 static const Vtx wf_seg7_vertex_0700D898[] = {
     29     {{{  -252,      5,    127}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     30     {{{   259,      5,    127}, 0, {  2012,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     31     {{{  -252,    210,    127}, 0, {     0,    182}, {0x00, 0x00, 0x7f, 0xff}}},
     32     {{{   259,      5,    127}, 0, {  2012,    990}, {0x07, 0x13, 0x7d, 0xff}}},
     33     {{{   259,    210,     95}, 0, {  2012,    162}, {0x07, 0x13, 0x7d, 0xff}}},
     34     {{{  -252,    210,    127}, 0, {     0,    182}, {0x07, 0x13, 0x7d, 0xff}}},
     35 };
     36 
     37 // 0x0700D8F8 - 0x0700D938
     38 static const Vtx wf_seg7_vertex_0700D8F8[] = {
     39     {{{   259,      5,   -128}, 0, {   990,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     40     {{{   259,    210,     95}, 0, {    96,    172}, {0x7f, 0x00, 0x00, 0xff}}},
     41     {{{   259,      5,    127}, 0, {     0,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     42     {{{   259,    210,    -96}, 0, {   862,    172}, {0x7f, 0x00, 0x00, 0xff}}},
     43 };
     44 
     45 // 0x0700D938 - 0x0700D9B8
     46 static const Gfx wf_seg7_dl_0700D938[] = {
     47     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000),
     48     gsDPLoadSync(),
     49     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     50     gsSPLight(&wf_seg7_lights_0700D780.l, 1),
     51     gsSPLight(&wf_seg7_lights_0700D780.a, 2),
     52     gsSPVertex(wf_seg7_vertex_0700D798, 16, 0),
     53     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     54     gsSP2Triangles( 4,  5,  6, 0x0,  7,  8,  9, 0x0),
     55     gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
     56     gsSPVertex(wf_seg7_vertex_0700D898, 6, 0),
     57     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     58     gsSPEndDisplayList(),
     59 };
     60 
     61 // 0x0700D9B8 - 0x0700D9F0
     62 static const Gfx wf_seg7_dl_0700D9B8[] = {
     63     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07002000),
     64     gsDPLoadSync(),
     65     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     66     gsSPVertex(wf_seg7_vertex_0700D8F8, 4, 0),
     67     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     68     gsSPEndDisplayList(),
     69 };
     70 
     71 // 0x0700D9F0 - 0x0700DA68
     72 const Gfx wf_seg7_dl_0700D9F0[] = {
     73     gsDPPipeSync(),
     74     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     75     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     76     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     77     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     78     gsDPTileSync(),
     79     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     80     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     81     gsSPDisplayList(wf_seg7_dl_0700D938),
     82     gsSPDisplayList(wf_seg7_dl_0700D9B8),
     83     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     84     gsDPPipeSync(),
     85     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     86     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     87     gsSPEndDisplayList(),
     88 };