sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

geo.inc.c (450B)


      1 // 0x0E000A00
      2 const GeoLayout wf_geo_000A00[] = {
      3     GEO_CULLING_RADIUS(500),
      4     GEO_OPEN_NODE(),
      5         GEO_RENDER_RANGE(-2048, 5000),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700D708),
      8         GEO_CLOSE_NODE(),
      9         GEO_RENDER_RANGE(5000, 32767),
     10         GEO_OPEN_NODE(),
     11             GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_seg7_dl_0700D9F0),
     12         GEO_CLOSE_NODE(),
     13     GEO_CLOSE_NODE(),
     14     GEO_END(),
     15 };