sm64

A Super Mario 64 decompilation
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geo.inc.c (1246B)


      1 // 0x0E0001F0
      2 const GeoLayout wmotr_geo_0001F0[] = {
      3     GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
      4     GEO_OPEN_NODE(),
      5         GEO_ZBUFFER(0),
      6         GEO_OPEN_NODE(),
      7             GEO_NODE_ORTHO(100),
      8             GEO_OPEN_NODE(),
      9                 GEO_BACKGROUND(BACKGROUND_BELOW_CLOUDS, geo_skybox_main),
     10             GEO_CLOSE_NODE(),
     11         GEO_CLOSE_NODE(),
     12         GEO_ZBUFFER(1),
     13         GEO_OPEN_NODE(),
     14             GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
     15             GEO_OPEN_NODE(),
     16                 GEO_CAMERA(16, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
     17                 GEO_OPEN_NODE(),
     18                     GEO_DISPLAY_LIST(LAYER_OPAQUE, wmotr_seg7_dl_0700C1F8),
     19                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wmotr_seg7_dl_0700EFD8),
     20                     GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wmotr_seg7_dl_07010608),
     21                     GEO_RENDER_OBJ(),
     22                     GEO_ASM(0, geo_envfx_main),
     23                 GEO_CLOSE_NODE(),
     24             GEO_CLOSE_NODE(),
     25         GEO_CLOSE_NODE(),
     26         GEO_ZBUFFER(0),
     27         GEO_OPEN_NODE(),
     28             GEO_ASM(0, geo_cannon_circle_base),
     29         GEO_CLOSE_NODE(),
     30     GEO_CLOSE_NODE(),
     31     GEO_END(),
     32 };