sm64

A Super Mario 64 decompilation
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__osAiDeviceBusy.c (228B)


      1 #include "libultra_internal.h"
      2 #include "PR/rcp.h"
      3 
      4 s32 __osAiDeviceBusy(void) {
      5     register s32 status = IO_READ(AI_STATUS_REG);
      6     if (status & AI_STATUS_FIFO_FULL) {
      7         return 1;
      8     } else {
      9         return 0;
     10     }
     11 }