sm64

A Super Mario 64 decompilation
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guOrthoF.c (829B)


      1 #include "libultra_internal.h"
      2 
      3 void guOrthoF(float m[4][4], float left, float right, float bottom, float top, float near, float far,
      4               float scale) {
      5     int row;
      6     int col;
      7     guMtxIdentF(m);
      8     m[0][0] = 2 / (right - left);
      9     m[1][1] = 2 / (top - bottom);
     10     m[2][2] = -2 / (far - near);
     11     m[3][0] = -(right + left) / (right - left);
     12     m[3][1] = -(top + bottom) / (top - bottom);
     13     m[3][2] = -(far + near) / (far - near);
     14     m[3][3] = 1;
     15     for (row = 0; row < 4; row++) {
     16         for (col = 0; col < 4; col++) {
     17             m[row][col] *= scale;
     18         }
     19     }
     20 }
     21 
     22 void guOrtho(Mtx *m, float left, float right, float bottom, float top, float near, float far,
     23              float scale) {
     24     float sp28[4][4];
     25     guOrthoF(sp28, left, right, bottom, top, near, far, scale);
     26     guMtxF2L(sp28, m);
     27 }