sm64

A Super Mario 64 decompilation
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llmuldiv.c (1068B)


      1 unsigned long long __ull_rshift(unsigned long long a0, unsigned long long a1)
      2 {
      3     return a0 >> a1;
      4 }
      5 unsigned long long __ull_rem(unsigned long long a0, unsigned long long a1)
      6 {
      7     return a0 % a1;
      8 }
      9 unsigned long long __ull_div(unsigned long long a0, unsigned long long a1)
     10 {
     11     return a0 / a1;
     12 }
     13 
     14 unsigned long long __ll_lshift(unsigned long long a0, unsigned long long a1)
     15 {
     16     return a0 << a1;
     17 }
     18 
     19 long long __ll_rem(unsigned long long a0, long long a1)
     20 {
     21     return a0 % a1;
     22 }
     23 
     24 long long __ll_div(long long a0, long long a1)
     25 {
     26     return a0 / a1;
     27 }
     28 
     29 unsigned long long __ll_mul(unsigned long long a0, unsigned long long a1)
     30 {
     31     return a0 * a1;
     32 }
     33 
     34 void __ull_divremi(unsigned long long *div, unsigned long long *rem, unsigned long long a2, unsigned short a3)
     35 {
     36     *div = a2 / a3;
     37     *rem = a2 % a3;
     38 }
     39 long long __ll_mod(long long a0, long long a1)
     40 {
     41     long long tmp = a0 % a1;
     42     if ((tmp < 0 && a1 > 0) || (tmp > 0 && a1 < 0))
     43     {
     44 
     45         tmp += a1;
     46     }
     47     return tmp;
     48 }
     49 
     50 long long __ll_rshift(long long a0, long long a1)
     51 {
     52     return a0 >> a1;
     53 }