external.h (2614B)
1 #ifndef AUDIO_EXTERNAL_H 2 #define AUDIO_EXTERNAL_H 3 4 #include <PR/ultratypes.h> 5 6 #include "types.h" 7 8 // Sequence arguments, passed to seq_player_play_sequence. seqId may be bit-OR'ed with 9 // SEQ_VARIATION; this will load the same sequence, but set a variation 10 // bit which may be read by the sequence script. 11 #define SEQUENCE_ARGS(priority, seqId) ((priority << 8) | seqId) 12 13 #define SOUND_MODE_STEREO 0 14 #define SOUND_MODE_MONO 3 15 #define SOUND_MODE_HEADSET 1 16 17 #define SEQ_PLAYER_LEVEL 0 // Level background music 18 #define SEQ_PLAYER_ENV 1 // Misc music like the puzzle jingle 19 #define SEQ_PLAYER_SFX 2 // Sound effects 20 21 extern s32 gAudioErrorFlags; 22 extern f32 gGlobalSoundSource[3]; 23 24 // defined in data.c, used by the game 25 extern u32 gAudioRandom; 26 27 extern u8 gAudioSPTaskYieldBuffer[]; // ucode yield data ptr; only used in JP 28 29 struct SPTask *create_next_audio_frame_task(void); 30 void play_sound(s32 soundBits, f32 *pos); 31 void audio_signal_game_loop_tick(void); 32 void seq_player_fade_out(u8 player, u16 fadeDuration); 33 void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration); 34 void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage); 35 void seq_player_unlower_volume(u8 player, u16 fadeDuration); 36 void set_audio_muted(u8 muted); 37 void sound_init(void); 38 void get_currently_playing_sound(u8 bank, u8 *numPlayingSounds, u8 *numSoundsInBank, u8 *soundId); 39 void stop_sound(u32 soundBits, f32 *pos); 40 void stop_sounds_from_source(f32 *pos); 41 void stop_sounds_in_continuous_banks(void); 42 void sound_banks_disable(u8 player, u16 bankMask); 43 void sound_banks_enable(u8 player, u16 bankMask); 44 void set_sound_moving_speed(u8 bank, u8 speed); 45 void play_dialog_sound(u8 dialogID); 46 void play_music(u8 player, u16 seqArgs, u16 fadeTimer); 47 void stop_background_music(u16 seqId); 48 void fadeout_background_music(u16 arg0, u16 fadeOut); 49 void drop_queued_background_music(void); 50 u16 get_current_background_music(void); 51 void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer); 52 void func_80321080(u16 fadeTimer); 53 void func_803210D4(u16 fadeOutTime); 54 void play_course_clear(void); 55 void play_peachs_jingle(void); 56 void play_puzzle_jingle(void); 57 void play_star_fanfare(void); 58 void play_power_star_jingle(u8 arg0); 59 void play_race_fanfare(void); 60 void play_toads_jingle(void); 61 void sound_reset(u8 presetId); 62 void audio_set_sound_mode(u8 arg0); 63 64 void audio_init(void); // in load.c 65 66 #if defined(VERSION_EU) || defined(VERSION_SH) 67 struct SPTask *unused_80321460(); 68 struct SPTask *unused_80321460(void); 69 #endif 70 71 #endif // AUDIO_EXTERNAL_H