sm64

A Super Mario 64 decompilation
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seqplayer.h (617B)


      1 #ifndef AUDIO_SEQPLAYER_H
      2 #define AUDIO_SEQPLAYER_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "internal.h"
      7 #include "playback.h"
      8 
      9 void seq_channel_layer_disable(struct SequenceChannelLayer *seqPlayer);
     10 void sequence_channel_disable(struct SequenceChannel *seqPlayer);
     11 void sequence_player_disable(struct SequencePlayer* seqPlayer);
     12 void audio_list_push_back(struct AudioListItem *list, struct AudioListItem *item);
     13 void *audio_list_pop_back(struct AudioListItem *list);
     14 void process_sequences(s32 iterationsRemaining);
     15 void init_sequence_player(u32 player);
     16 void init_sequence_players(void);
     17 
     18 #endif // AUDIO_SEQPLAYER_H