sm64

A Super Mario 64 decompilation
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buffers.h (598B)


      1 #ifndef BUFFERS_H
      2 #define BUFFERS_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "game/save_file.h"
      7 #include "game/game_init.h"
      8 #include "config.h"
      9 
     10 extern u8 gDecompressionHeap[];
     11 
     12 extern u8 gAudioHeap[];
     13 
     14 extern u8 gAudioSPTaskYieldBuffer[];
     15 
     16 extern u8 gUnusedThread2Stack[];
     17 
     18 extern u8 gIdleThreadStack[];
     19 extern u8 gThread3Stack[];
     20 extern u8 gThread4Stack[];
     21 extern u8 gThread5Stack[];
     22 #if ENABLE_RUMBLE
     23 extern u8 gThread6Stack[];
     24 #endif
     25 
     26 extern u8 gGfxSPTaskYieldBuffer[];
     27 
     28 extern struct SaveBuffer gSaveBuffer;
     29 
     30 extern u8 gGfxSPTaskStack[];
     31 
     32 extern struct GfxPool gGfxPools[2];
     33 
     34 #endif // BUFFERS_H