buffers.h (598B)
1 #ifndef BUFFERS_H 2 #define BUFFERS_H 3 4 #include <PR/ultratypes.h> 5 6 #include "game/save_file.h" 7 #include "game/game_init.h" 8 #include "config.h" 9 10 extern u8 gDecompressionHeap[]; 11 12 extern u8 gAudioHeap[]; 13 14 extern u8 gAudioSPTaskYieldBuffer[]; 15 16 extern u8 gUnusedThread2Stack[]; 17 18 extern u8 gIdleThreadStack[]; 19 extern u8 gThread3Stack[]; 20 extern u8 gThread4Stack[]; 21 extern u8 gThread5Stack[]; 22 #if ENABLE_RUMBLE 23 extern u8 gThread6Stack[]; 24 #endif 25 26 extern u8 gGfxSPTaskYieldBuffer[]; 27 28 extern struct SaveBuffer gSaveBuffer; 29 30 extern u8 gGfxSPTaskStack[]; 31 32 extern struct GfxPool gGfxPools[2]; 33 34 #endif // BUFFERS_H