sm64

A Super Mario 64 decompilation
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framebuffers.c (288B)


      1 #include <ultra64.h>
      2 
      3 #include "config.h"
      4 
      5 // 0x70800 bytes
      6 #ifdef AVOID_UB
      7 u16 gFramebuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT];
      8 #else
      9 u16 gFramebuffer0[SCREEN_WIDTH * SCREEN_HEIGHT];
     10 u16 gFramebuffer1[SCREEN_WIDTH * SCREEN_HEIGHT];
     11 u16 gFramebuffer2[SCREEN_WIDTH * SCREEN_HEIGHT];
     12 #endif