sm64

A Super Mario 64 decompilation
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level_script.h (225B)


      1 #ifndef LEVEL_SCRIPT_H
      2 #define LEVEL_SCRIPT_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 struct LevelCommand;
      7 
      8 extern u8 level_script_entry[];
      9 
     10 struct LevelCommand *level_script_execute(struct LevelCommand *cmd);
     11 
     12 #endif // LEVEL_SCRIPT_H