breakable_box.inc.c (381B)
1 // breakable_box.inc.c 2 3 void bhv_breakable_box_loop(void) { 4 obj_set_hitbox(o, &sBreakableBoxHitbox); 5 cur_obj_set_model(MODEL_BREAKABLE_BOX_SMALL); 6 7 if (o->oTimer == 0) { 8 breakable_box_init(); 9 } 10 11 if (cur_obj_was_attacked_or_ground_pounded()) { 12 obj_explode_and_spawn_coins(46.0f, 1); 13 create_sound_spawner(SOUND_GENERAL_BREAK_BOX); 14 } 15 }