sm64

A Super Mario 64 decompilation
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mario_actions_object.h (255B)


      1 #ifndef MARIO_ACTIONS_OBJECT_H
      2 #define MARIO_ACTIONS_OBJECT_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "types.h"
      7 
      8 s32 mario_update_punch_sequence(struct MarioState *m);
      9 s32 mario_execute_object_action(struct MarioState *m);
     10 
     11 #endif // MARIO_ACTIONS_OBJECT_H