mario_actions_object.h (255B)
1 #ifndef MARIO_ACTIONS_OBJECT_H 2 #define MARIO_ACTIONS_OBJECT_H 3 4 #include <PR/ultratypes.h> 5 6 #include "types.h" 7 8 s32 mario_update_punch_sequence(struct MarioState *m); 9 s32 mario_execute_object_action(struct MarioState *m); 10 11 #endif // MARIO_ACTIONS_OBJECT_H