sm64

A Super Mario 64 decompilation
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platform_displacement.h (444B)


      1 #ifndef PLATFORM_DISPLACEMENT_H
      2 #define PLATFORM_DISPLACEMENT_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "types.h"
      7 
      8 void update_mario_platform(void);
      9 void get_mario_pos(f32 *x, f32 *y, f32 *z);
     10 void set_mario_pos(f32 x, f32 y, f32 z);
     11 void apply_platform_displacement(u32 isMario, struct Object *platform);
     12 void apply_mario_platform_displacement(void);
     13 #ifndef VERSION_JP
     14 void clear_mario_platform(void);
     15 #endif
     16 
     17 #endif // PLATFORM_DISPLACEMENT_H