sm64

A Super Mario 64 decompilation
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skybox.h (298B)


      1 #ifndef SKYBOX_H
      2 #define SKYBOX_H
      3 
      4 #include <PR/ultratypes.h>
      5 #include <PR/gbi.h>
      6 
      7 Gfx *create_skybox_facing_camera(s8 player, s8 background, f32 fov,
      8                                  f32 posX, f32 posY, f32 posZ,
      9                                  f32 focX, f32 focY, f32 focZ);
     10 
     11 #endif // SKYBOX_H