dynlist_mario_master.c (50351B)
1 #include <PR/ultratypes.h> 2 3 #include "dynlist_macros.h" 4 #include "dynlists.h" 5 #include "animdata.h" 6 #include "../dynlist_proc.h" 7 #include "../shape_helper.h" 8 9 struct DynList dynlist_mario_master[] = { 10 BeginList(), 11 UseIntegerNames(TRUE), // Specify all object names as integers 12 13 StartGroup(DYNOBJ_MARIO_MAIN_SHAPES_GROUP), 14 CallList(dynlist_mario_face_shape), 15 CallList(dynlist_mario_eye_right_shape), 16 CallList(dynlist_mario_eye_left_shape), 17 CallList(dynlist_mario_eyebrow_right_shape), 18 CallList(dynlist_mario_eyebrow_left_shape), 19 CallList(dynlist_mario_mustache_shape), 20 EndGroup(DYNOBJ_MARIO_MAIN_SHAPES_GROUP), 21 22 MakeDynObj(D_LIGHT, DYNOBJ_SILVER_STAR_LIGHT), 23 SetId(1), 24 SetDiffuse(1.0, 1.0, 1.0), 25 SetFlag(0x20), 26 SetShapePtrPtr(&gShapeSilverStar), 27 28 MakeDynObj(D_LIGHT, DYNOBJ_RED_STAR_LIGHT), 29 SetId(0), 30 SetDiffuse(1.0, 0.0, 0.0), 31 SetShapePtrPtr(&gShapeRedStar), 32 33 StartGroup(0x1), 34 35 MakeDynObj(D_NET, DYNOBJ_MARIO_MAIN_NET), 36 SetType(2), 37 SetFlag(0x2), 38 SetShapePtr(DYNOBJ_MARIO_FACE_SHAPE), 39 SetScale(1.0, 1.0, 1.0), 40 SetRotation(112.873, 0.0, 0.0), 41 SetAttachOffset(0.0, 0.0, -20010.0), 42 43 // right eyelid skinning 44 MakeNetWithSubGroup(DYNOBJ_RIGHT_EYELID_SKIN_NET), 45 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 46 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 47 SetScale(1.0, 1.0, 1.0), 48 SetRotation(0.0, 90.0, 0.0), 49 SetAttachOffset(116.3, 182.6, -70.2), 50 MakeAttachedJoint(DYNOBJ_RIGHT_EYELID_JOINT_1), 51 SetScale(1.0, 1.0, 1.0), 52 SetRotation(0.0, 0.0, 162.007), 53 SetAttachOffset(0.0, 0.0, 0.0), 54 SetSkinWeight(7, 95.0), 55 SetSkinWeight(8, 70.0), 56 SetSkinWeight(48, 90.0), 57 SetSkinWeight(49, 100.0), 58 SetSkinWeight(128, 60.0), 59 SetSkinWeight(131, 90.0), 60 SetSkinWeight(132, 100.0), 61 SetSkinWeight(133, 95.0), 62 SetSkinWeight(134, 70.0), 63 SetSkinWeight(428, 50.0), 64 SetSkinWeight(429, 20.0), 65 SetSkinWeight(51, 35.0), 66 SetSkinWeight(124, 10.0), 67 SetSkinWeight(126, 10.0), 68 SetSkinWeight(127, 5.0), 69 SetSkinWeight(130, 50.0), 70 SetSkinWeight(135, 20.0), 71 SetSkinWeight(136, 10.0), 72 SetSkinWeight(423, 35.0), 73 SetSkinWeight(46, 40.0), 74 SetSkinWeight(47, 10.0), 75 SetSkinWeight(82, 10.0), 76 MakeAttachedJoint(DYNOBJ_RIGHT_EYELID_JOINT_2), // What is this joint for? 77 SetScale(1.0, 1.0, 1.0), 78 SetRotation(0.0, 0.0, 0.0), 79 SetAttachOffset(382.3, 0.0, 0.0), 80 EndNetWithSubGroup(DYNOBJ_RIGHT_EYELID_SKIN_NET), 81 82 // left eyelid skinning 83 MakeNetWithSubGroup(DYNOBJ_LEFT_EYELID_SKIN_NET), 84 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 85 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 86 SetScale(1.0, 1.0, 1.0), 87 SetRotation(0.0, 90.0, 0.0), 88 SetAttachOffset(-116.3, 182.6, -70.2), 89 MakeAttachedJoint(DYNOBJ_LEFT_EYELID_JOINT_1), 90 SetScale(1.0, 1.0, 1.0), 91 SetRotation(0.0, 0.0, 162.007), 92 SetAttachOffset(0.0, 0.0, 0.0), 93 SetSkinWeight(196, 90.0), 94 SetSkinWeight(375, 70.0), 95 SetSkinWeight(392, 70.0), 96 SetSkinWeight(393, 95.0), 97 SetSkinWeight(394, 95.0), 98 SetSkinWeight(395, 100.0), 99 SetSkinWeight(396, 100.0), 100 SetSkinWeight(397, 90.0), 101 SetSkinWeight(399, 60.0), 102 SetSkinWeight(428, 50.0), 103 SetSkinWeight(429, 20.0), 104 SetSkinWeight(197, 50.0), 105 SetSkinWeight(385, 5.0), 106 SetSkinWeight(388, 10.0), 107 SetSkinWeight(389, 10.0), 108 SetSkinWeight(390, 20.0), 109 SetSkinWeight(391, 35.0), 110 SetSkinWeight(398, 10.0), 111 SetSkinWeight(419, 35.0), 112 SetSkinWeight(400, 40.0), 113 SetSkinWeight(374, 10.0), 114 SetSkinWeight(387, 10.0), 115 MakeAttachedJoint(DYNOBJ_LEFT_EYELID_JOINT_2), // What is this joint for? 116 SetScale(1.0, 1.0, 1.0), 117 SetRotation(0.0, 0.0, 0.0), 118 SetAttachOffset(420.0, 0.0, 0.0), 119 EndNetWithSubGroup(DYNOBJ_LEFT_EYELID_SKIN_NET), 120 121 // right jaw skinning 122 MakeNetWithSubGroup(DYNOBJ_MARIO_JAW_SKIN_NET), 123 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 124 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 125 SetScale(1.0, 1.0, 1.0), 126 SetRotation(0.0, 90.0, 0.0), 127 SetAttachOffset(0.0, -154.9, 118.5), 128 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_JAW_JOINT), 129 SetScale(1.0, 1.0, 1.0), 130 SetRotation(0.0, 0.0, -111.558), 131 SetAttachOffset(0.0, 0.0, 0.0), 132 SetSkinWeight(98, 100.0), 133 SetSkinWeight(104, 100.0), 134 SetSkinWeight(189, 100.0), 135 SetSkinWeight(358, 100.0), 136 SetSkinWeight(5, 40.0), 137 SetSkinWeight(10, 38.0), 138 SetSkinWeight(380, 40.0), 139 SetSkinWeight(405, 38.0), 140 SetSkinWeight(39, 50.0), 141 SetSkinWeight(117, 50.0), 142 SetSkinWeight(337, 50.0), 143 SetSkinWeight(11, 40.0), 144 SetSkinWeight(379, 40.0), 145 SetSkinWeight(105, 50.0), 146 SetSkinWeight(116, 50.0), 147 SetSkinWeight(406, 50.0), 148 SetSkinWeight(85, 70.0), 149 SetSkinWeight(86, 60.0), 150 SetSkinWeight(111, 30.0), 151 SetSkinWeight(159, 50.0), 152 SetSkinWeight(357, 50.0), 153 SetSkinWeight(416, 60.0), 154 SetSkinWeight(6, 25.0), 155 SetSkinWeight(407, 25.0), 156 SetSkinWeight(408, 30.0), 157 SetSkinWeight(4, 30.0), 158 SetSkinWeight(410, 70.0), 159 SetSkinWeight(409, 30.0), 160 SetSkinWeight(109, 15.0), 161 SetSkinWeight(355, 15.0), 162 SetSkinWeight(35, 5.0), 163 SetSkinWeight(372, 5.0), 164 SetSkinWeight(376, 5.0), 165 SetSkinWeight(110, 5.0), 166 SetSkinWeight(16, 3.0), 167 SetSkinWeight(17, 3.0), 168 SetSkinWeight(34, 3.0), 169 SetSkinWeight(373, 3.0), 170 SetSkinWeight(381, 3.0), 171 SetSkinWeight(383, 3.0), 172 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_JAW_JOINT), 173 SetScale(1.0, 1.0, 1.0), 174 SetRotation(0.0, 0.0, -31.153), 175 SetAttachOffset(141.0, 0.0, 0.0), 176 SetSkinWeight(31, 80.0), 177 SetSkinWeight(32, 80.0), 178 SetSkinWeight(39, 30.0), 179 SetSkinWeight(40, 10.0), 180 SetSkinWeight(99, 100.0), 181 SetSkinWeight(100, 100.0), 182 SetSkinWeight(105, 50.0), 183 SetSkinWeight(113, 100.0), 184 SetSkinWeight(114, 100.0), 185 SetSkinWeight(115, 100.0), 186 SetSkinWeight(116, 50.0), 187 SetSkinWeight(117, 20.0), 188 SetSkinWeight(177, 20.0), 189 SetSkinWeight(336, 10.0), 190 SetSkinWeight(337, 30.0), 191 SetSkinWeight(406, 50.0), 192 SetSkinWeight(411, 80.0), 193 SetSkinWeight(412, 100.0), 194 SetSkinWeight(413, 100.0), 195 SetSkinWeight(414, 100.0), 196 SetSkinWeight(415, 80.0), 197 SetSkinWeight(418, 100.0), 198 SetSkinWeight(409, 28.0), 199 SetSkinWeight(86, 8.0), 200 SetSkinWeight(416, 4.0), 201 SetSkinWeight(4, 28.0), 202 SetSkinWeight(5, 3.0), 203 SetSkinWeight(10, 5.0), 204 SetSkinWeight(380, 5.0), 205 SetSkinWeight(405, 5.0), 206 MakeAttachedJoint(DYNOBJ_MARIO_UNKNOWN_191), // What is this joint for? 207 SetScale(1.0, 1.0, 1.0), 208 SetRotation(0.0, 0.0, 0.0), 209 SetAttachOffset(80.1, 0.0, 0.0), 210 EndNetWithSubGroup(DYNOBJ_MARIO_JAW_SKIN_NET), 211 212 // nose skinning 213 MakeNetWithSubGroup(DYNOBJ_MARIO_NOSE_SKIN_NET), 214 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 215 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 216 SetScale(1.0, 1.0, 1.0), 217 SetRotation(0.0, 90.0, 0.0), 218 SetAttachOffset(0.0, 15.3, 295.1), 219 MakeAttachedJoint(DYNOBJ_MARIO_NOSE_JOINT_1), 220 SetScale(1.0, 1.0, 1.0), 221 SetRotation(0.0, 0.0, -178.586), 222 SetAttachOffset(0.0, 0.0, 0.0), 223 SetSkinWeight(15, 5.0), 224 SetSkinWeight(18, 30.0), 225 SetSkinWeight(23, 70.0), 226 SetSkinWeight(24, 40.0), 227 SetSkinWeight(25, 90.0), 228 SetSkinWeight(26, 70.0), 229 SetSkinWeight(27, 90.0), 230 SetSkinWeight(28, 40.0), 231 SetSkinWeight(29, 70.0), 232 SetSkinWeight(30, 90.0), 233 SetSkinWeight(41, 70.0), 234 SetSkinWeight(160, 70.0), 235 SetSkinWeight(161, 100.0), 236 SetSkinWeight(182, 90.0), 237 SetSkinWeight(183, 90.0), 238 SetSkinWeight(346, 70.0), 239 SetSkinWeight(347, 30.0), 240 SetSkinWeight(348, 70.0), 241 SetSkinWeight(349, 40.0), 242 SetSkinWeight(350, 30.0), 243 SetSkinWeight(351, 70.0), 244 SetSkinWeight(352, 90.0), 245 SetSkinWeight(353, 5.0), 246 SetSkinWeight(386, 5.0), 247 SetSkinWeight(430, 70.0), 248 SetSkinWeight(431, 70.0), 249 SetSkinWeight(433, 70.0), 250 SetSkinWeight(434, 70.0), 251 SetSkinWeight(435, 70.0), 252 SetSkinWeight(436, 70.0), 253 SetSkinWeight(437, 70.0), 254 SetSkinWeight(439, 70.0), 255 SetSkinWeight(19, 40.0), 256 SetSkinWeight(20, 5.0), 257 SetSkinWeight(21, 5.0), 258 SetSkinWeight(22, 30.0), 259 SetSkinWeight(82, 5.0), 260 SetSkinWeight(83, 5.0), 261 SetSkinWeight(87, 5.0), 262 SetSkinWeight(384, 5.0), 263 SetSkinWeight(387, 5.0), 264 SetSkinWeight(432, 40.0), 265 SetSkinWeight(438, 40.0), 266 MakeAttachedJoint(DYNOBJ_MARIO_NOSE_JOINT_2), // What is this joint for? 267 SetScale(1.0, 1.0, 1.0), 268 SetRotation(0.0, 0.0, 0.0), 269 SetAttachOffset(276.6, 0.0, 0.0), 270 EndNetWithSubGroup(DYNOBJ_MARIO_NOSE_SKIN_NET), 271 272 // right ear skinning 273 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EAR_SKIN_NET), 274 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 275 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 276 SetScale(1.0, 1.0, 1.0), 277 SetRotation(-90.0, 0.0, 0.0), 278 SetAttachOffset(294.7, 13.1, -82.1), 279 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EAR_JOINT_1), 280 SetScale(1.0, 1.0, 1.0), 281 SetRotation(0.0, 0.0, 26.565), 282 SetAttachOffset(0.0, 0.0, 0.0), 283 SetSkinWeight(59, 80.0), 284 SetSkinWeight(60, 50.0), 285 SetSkinWeight(61, 60.0), 286 SetSkinWeight(65, 100.0), 287 SetSkinWeight(66, 60.0), 288 SetSkinWeight(88, 10.0), 289 SetSkinWeight(89, 60.0), 290 SetSkinWeight(90, 80.0), 291 SetSkinWeight(91, 70.0), 292 SetSkinWeight(92, 100.0), 293 SetSkinWeight(118, 15.0), 294 SetSkinWeight(119, 5.0), 295 SetSkinWeight(120, 15.0), 296 SetSkinWeight(122, 60.0), 297 SetSkinWeight(123, 70.0), 298 SetSkinWeight(137, 10.0), 299 SetSkinWeight(138, 60.0), 300 SetSkinWeight(139, 10.0), 301 SetSkinWeight(140, 5.0), 302 SetSkinWeight(141, 10.0), 303 SetSkinWeight(167, 60.0), 304 SetSkinWeight(168, 70.0), 305 SetSkinWeight(224, 50.0), 306 SetSkinWeight(225, 70.0), 307 SetSkinWeight(226, 50.0), 308 SetSkinWeight(227, 50.0), 309 SetSkinWeight(228, 60.0), 310 SetSkinWeight(229, 60.0), 311 SetSkinWeight(235, 10.0), 312 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EAR_JOINT_2), // What is this joint for? 313 SetScale(1.0, 1.0, 1.0), 314 SetRotation(0.0, 0.0, 0.0), 315 SetAttachOffset(200.9, 0.0, 0.0), 316 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EAR_SKIN_NET), 317 318 // left ear skinning 319 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_EAR_SKIN_NET), 320 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 321 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 322 SetScale(1.0, 1.0, 1.0), 323 SetRotation(90.0, 180.0, 0.0), 324 SetAttachOffset(-294.7, 13.1, -82.1), 325 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EAR_JOINT_1), 326 SetScale(1.0, 1.0, 1.0), 327 SetRotation(180.0, 180.0, -153.435), 328 SetAttachOffset(0.0, 0.0, 0.0), 329 SetSkinWeight(244, 5.0), 330 SetSkinWeight(267, 5.0), 331 SetSkinWeight(268, 5.0), 332 SetSkinWeight(299, 5.0), 333 SetSkinWeight(302, 5.0), 334 SetSkinWeight(307, 70.0), 335 SetSkinWeight(308, 70.0), 336 SetSkinWeight(309, 100.0), 337 SetSkinWeight(310, 70.0), 338 SetSkinWeight(311, 70.0), 339 SetSkinWeight(314, 100.0), 340 SetSkinWeight(315, 70.0), 341 SetSkinWeight(317, 80.0), 342 SetSkinWeight(318, 70.0), 343 SetSkinWeight(319, 80.0), 344 SetSkinWeight(320, 70.0), 345 SetSkinWeight(321, 10.0), 346 SetSkinWeight(322, 10.0), 347 SetSkinWeight(323, 10.0), 348 SetSkinWeight(324, 10.0), 349 SetSkinWeight(325, 60.0), 350 SetSkinWeight(326, 100.0), 351 SetSkinWeight(327, 100.0), 352 SetSkinWeight(328, 100.0), 353 SetSkinWeight(329, 80.0), 354 SetSkinWeight(330, 80.0), 355 SetSkinWeight(331, 60.0), 356 SetSkinWeight(332, 70.0), 357 SetSkinWeight(340, 70.0), 358 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EAR_JOINT_2), // What is this joint for? 359 SetScale(1.0, 1.0, 1.0), 360 SetRotation(0.0, 0.0, 0.02), 361 SetAttachOffset(200.9, 0.0, 0.0), 362 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_EAR_SKIN_NET), 363 364 // right lip corner skinning 365 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_LIP_CORNER_SKIN_NET), 366 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 367 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 368 SetScale(1.0, 1.0, 1.0), 369 SetRotation(-90.0, 0.0, 0.0), 370 SetAttachOffset(119.7, -161.4, 125.5), 371 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_LIP_CORNER_JOINT_1), 372 SetScale(1.0, 1.0, 1.0), 373 SetRotation(-0.02, 0.0, -66.509), 374 SetAttachOffset(0.0, 0.0, 0.0), 375 SetSkinWeight(4, 42.0), 376 SetSkinWeight(5, 40.0), 377 SetSkinWeight(6, 75.0), 378 SetSkinWeight(10, 30.0), 379 SetSkinWeight(11, 40.0), 380 SetSkinWeight(16, 20.0), 381 SetSkinWeight(17, 15.0), 382 SetSkinWeight(33, 30.0), 383 SetSkinWeight(34, 20.0), 384 SetSkinWeight(35, 60.0), 385 SetSkinWeight(37, 10.0), 386 SetSkinWeight(43, 40.0), 387 SetSkinWeight(85, 30.0), 388 SetSkinWeight(86, 30.0), 389 SetSkinWeight(93, 30.0), 390 SetSkinWeight(94, 10.0), 391 SetSkinWeight(101, 100.0), 392 SetSkinWeight(103, 100.0), 393 SetSkinWeight(108, 10.0), 394 SetSkinWeight(109, 70.0), 395 SetSkinWeight(110, 80.0), 396 SetSkinWeight(111, 60.0), 397 SetSkinWeight(112, 70.0), 398 SetSkinWeight(159, 50.0), 399 SetSkinWeight(42, 30.0), 400 SetSkinWeight(102, 30.0), 401 SetSkinWeight(31, 20.0), 402 SetSkinWeight(32, 20.0), 403 SetSkinWeight(44, 15.0), 404 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_LIP_CORNER_JOINT_2), // What is this joint for? 405 SetScale(1.0, 1.0, 1.0), 406 SetRotation(0.028, 0.0, 0.0), 407 SetAttachOffset(184.5, 0.0, 0.0), 408 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_LIP_CORNER_SKIN_NET), 409 410 // left lip corner skinning 411 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_LIP_CORNER_SKIN_NET), 412 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 413 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 414 SetScale(1.0, 1.0, 1.0), 415 SetRotation(90.0, 180.0, 0.0), 416 SetAttachOffset(-119.7, -161.4, 125.5), 417 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_LIP_CORNER_JOINT_1), 418 SetScale(1.0, 1.0, 1.0), 419 SetRotation(0.02, 0.0, -66.509), 420 SetAttachOffset(0.0, 0.0, 0.0), 421 SetSkinWeight(187, 100.0), 422 SetSkinWeight(273, 30.0), 423 SetSkinWeight(342, 10.0), 424 SetSkinWeight(354, 40.0), 425 SetSkinWeight(355, 70.0), 426 SetSkinWeight(356, 70.0), 427 SetSkinWeight(357, 50.0), 428 SetSkinWeight(371, 10.0), 429 SetSkinWeight(372, 60.0), 430 SetSkinWeight(373, 20.0), 431 SetSkinWeight(376, 80.0), 432 SetSkinWeight(377, 100.0), 433 SetSkinWeight(378, 10.0), 434 SetSkinWeight(379, 40.0), 435 SetSkinWeight(380, 30.0), 436 SetSkinWeight(381, 15.0), 437 SetSkinWeight(383, 20.0), 438 SetSkinWeight(404, 30.0), 439 SetSkinWeight(405, 30.0), 440 SetSkinWeight(407, 75.0), 441 SetSkinWeight(408, 60.0), 442 SetSkinWeight(409, 42.0), 443 SetSkinWeight(410, 30.0), 444 SetSkinWeight(416, 36.0), 445 SetSkinWeight(199, 15.0), 446 SetSkinWeight(415, 20.0), 447 SetSkinWeight(411, 20.0), 448 SetSkinWeight(188, 20.0), 449 SetSkinWeight(198, 20.0), 450 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_LIP_CORNER_JOINT_2), // What is this joint for? 451 SetScale(1.0, 1.0, 1.0), 452 SetRotation(-0.028, 0.0, 0.0), 453 SetAttachOffset(184.5, 0.0, 0.0), 454 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_LIP_CORNER_SKIN_NET), 455 456 // ??? 457 MakeNetWithSubGroup(0x8F), 458 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 459 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 460 SetScale(1.0, 1.0, 1.0), 461 SetRotation(0.0, 90.0, 0.0), 462 SetAttachOffset(0.0, -162.2, 121.0), 463 MakeAttachedJoint(DYNOBJ_MARIO_UNKNOWN_140), 464 SetScale(1.0, 1.0, 1.0), 465 SetRotation(0.0, 0.0, -176.775), 466 SetAttachOffset(0.0, 0.0, 0.0), 467 SetSkinWeight(42, 70.0), 468 SetSkinWeight(44, 85.0), 469 SetSkinWeight(102, 70.0), 470 SetSkinWeight(188, 80.0), 471 SetSkinWeight(198, 80.0), 472 SetSkinWeight(199, 85.0), 473 MakeAttachedJoint(DYNOBJ_MARIO_UNKNOWN_137), // What is this joint for? 474 SetScale(1.0, 1.0, 1.0), 475 SetRotation(0.0, 0.0, 0.0), 476 SetAttachOffset(242.8, 0.0, 0.0), 477 EndNetWithSubGroup(0x8F), 478 479 // cap skinning 480 MakeNetWithSubGroup(DYNOBJ_MARIO_CAP_SKIN_NET), 481 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 482 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 483 SetScale(1.0, 1.0, 1.0), 484 SetRotation(0.0, 90.0, 0.0), 485 SetAttachOffset(0.0, 233.8, -148.8), 486 MakeAttachedJoint(DYNOBJ_MARIO_CAP_JOINT_1), 487 SetScale(1.0, 1.0, 1.0), 488 SetRotation(0.0, 0.0, 153.932), 489 SetAttachOffset(0.0, 0.0, 0.0), 490 SetSkinWeight(68, 90.0), 491 SetSkinWeight(69, 100.0), 492 SetSkinWeight(70, 100.0), 493 SetSkinWeight(71, 100.0), 494 SetSkinWeight(75, 100.0), 495 SetSkinWeight(76, 100.0), 496 SetSkinWeight(77, 100.0), 497 SetSkinWeight(79, 80.0), 498 SetSkinWeight(129, 100.0), 499 SetSkinWeight(147, 90.0), 500 SetSkinWeight(148, 90.0), 501 SetSkinWeight(149, 100.0), 502 SetSkinWeight(150, 100.0), 503 SetSkinWeight(151, 100.0), 504 SetSkinWeight(154, 100.0), 505 SetSkinWeight(155, 100.0), 506 SetSkinWeight(156, 100.0), 507 SetSkinWeight(157, 100.0), 508 SetSkinWeight(184, 100.0), 509 SetSkinWeight(185, 100.0), 510 SetSkinWeight(192, 100.0), 511 SetSkinWeight(193, 90.0), 512 SetSkinWeight(194, 80.0), 513 SetSkinWeight(195, 100.0), 514 SetSkinWeight(201, 100.0), 515 SetSkinWeight(202, 100.0), 516 SetSkinWeight(230, 100.0), 517 SetSkinWeight(360, 100.0), 518 SetSkinWeight(361, 100.0), 519 SetSkinWeight(362, 100.0), 520 SetSkinWeight(363, 100.0), 521 SetSkinWeight(364, 100.0), 522 SetSkinWeight(366, 100.0), 523 SetSkinWeight(367, 90.0), 524 SetSkinWeight(368, 100.0), 525 SetSkinWeight(369, 90.0), 526 SetSkinWeight(420, 100.0), 527 SetSkinWeight(421, 100.0), 528 SetSkinWeight(422, 100.0), 529 SetSkinWeight(424, 100.0), 530 SetSkinWeight(425, 100.0), 531 SetSkinWeight(426, 100.0), 532 SetSkinWeight(427, 100.0), 533 SetSkinWeight(58, 100.0), 534 SetSkinWeight(242, 100.0), 535 SetSkinWeight(0, 100.0), 536 SetSkinWeight(1, 100.0), 537 SetSkinWeight(2, 80.0), 538 SetSkinWeight(9, 100.0), 539 SetSkinWeight(50, 100.0), 540 SetSkinWeight(54, 100.0), 541 SetSkinWeight(55, 100.0), 542 SetSkinWeight(56, 100.0), 543 SetSkinWeight(57, 100.0), 544 SetSkinWeight(67, 80.0), 545 SetSkinWeight(78, 90.0), 546 SetSkinWeight(80, 100.0), 547 SetSkinWeight(121, 100.0), 548 SetSkinWeight(142, 50.0), 549 SetSkinWeight(145, 80.0), 550 SetSkinWeight(146, 100.0), 551 SetSkinWeight(152, 90.0), 552 SetSkinWeight(158, 90.0), 553 SetSkinWeight(186, 100.0), 554 SetSkinWeight(240, 80.0), 555 SetSkinWeight(246, 100.0), 556 SetSkinWeight(247, 100.0), 557 SetSkinWeight(248, 50.0), 558 SetSkinWeight(249, 90.0), 559 SetSkinWeight(251, 100.0), 560 SetSkinWeight(303, 90.0), 561 SetSkinWeight(304, 100.0), 562 SetSkinWeight(305, 100.0), 563 SetSkinWeight(306, 100.0), 564 SetSkinWeight(335, 100.0), 565 SetSkinWeight(338, 100.0), 566 SetSkinWeight(345, 100.0), 567 SetSkinWeight(359, 90.0), 568 SetSkinWeight(365, 100.0), 569 SetSkinWeight(370, 80.0), 570 SetSkinWeight(401, 100.0), 571 SetSkinWeight(402, 100.0), 572 SetSkinWeight(403, 100.0), 573 SetSkinWeight(417, 80.0), 574 SetSkinWeight(125, 60.0), 575 SetSkinWeight(143, 50.0), 576 SetSkinWeight(270, 50.0), 577 SetSkinWeight(294, 60.0), 578 SetSkinWeight(239, 50.0), 579 SetSkinWeight(245, 50.0), 580 MakeAttachedJoint(DYNOBJ_MARIO_CAP_JOINT_2), // What is this joint for? 581 SetScale(1.0, 1.0, 1.0), 582 SetRotation(0.0, 0.0, 0.0), 583 SetAttachOffset(528.3, 0.0, 0.0), 584 EndNetWithSubGroup(DYNOBJ_MARIO_CAP_SKIN_NET), 585 586 // right eye skinning 587 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYE_SKIN_NET), 588 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 589 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 590 SetScale(1.0, 1.0, 1.0), 591 SetRotation(90.0, 180.0, 0.0), 592 SetAttachOffset(29.7, 192.4, -3.0), 593 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYE_JOINT_1), 594 SetScale(1.0, 1.0, 1.0), 595 SetRotation(184.483, -178.885, 82.485), 596 SetAttachOffset(0.0, 0.0, 0.0), 597 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYE_JOINT_2), // What is this joint for? 598 SetScale(1.0, 1.0, 1.0), 599 SetRotation(0.0, 0.0, 0.0), 600 SetAttachOffset(329.8, 0.0, 0.0), 601 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYE_SKIN_NET), 602 MakeDynObj(D_NET, DYNOBJ_MARIO_RIGHT_EYE_UNKNOWN_NET), 603 SetType(3), 604 SetShapePtr(DYNOBJ_MARIO_RIGHT_EYE_SHAPE), 605 AttachTo(0xd, DYNOBJ_MARIO_RIGHT_EYE_JOINT_1), 606 SetScale(1.0, 1.0, 1.0), 607 SetRotation(0.0, 0.0, 0.0), 608 SetAttachOffset(0.0, 0.0, 0.0), 609 610 // left eye skinning 611 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYE_SKIN_NET), 612 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 613 SetSkinShape(DYNOBJ_MARIO_FACE_SHAPE), 614 SetScale(1.0, 1.0, 1.0), 615 SetRotation(-90.0, 0.0, 0.0), 616 SetAttachOffset(-29.0, 192.3, -2.0), 617 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYE_JOINT_1), 618 SetScale(1.0, 1.0, 1.0), 619 SetRotation(-6.873, 0.206, -97.461), 620 SetAttachOffset(0.0, 0.0, 0.0), 621 SetSkinWeight(429, 16.0), 622 MakeAttachedJoint(DYNOMJ_MARIO_LEFT_EYE_JOINT_2), // What is this joint for? 623 SetScale(1.0, 1.0, 1.0), 624 SetRotation(0.0, 0.0, 0.0), 625 SetAttachOffset(329.8, 0.0, 0.0), 626 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYE_SKIN_NET), 627 MakeDynObj(D_NET, DYNOBJ_MARIO_LEFT_EYE_UNKNOWN_NET), 628 SetType(3), 629 SetShapePtr(DYNOBJ_MARIO_LEFT_EYE_SHAPE), 630 AttachTo(0xd, DYNOBJ_MARIO_LEFT_EYE_JOINT_1), 631 SetScale(1.0, 1.0, 1.0), 632 SetRotation(0.0, 0.0, 0.0), 633 SetAttachOffset(0.0, 0.0, 0.0), 634 635 // right eyebrow net (attaches to head) 636 MakeDynObj(D_NET, DYNOBJ_MARIO_RIGHT_EYEBROW_NET), 637 SetType(2), 638 SetShapePtr(DYNOBJ_MARIO_RIGHT_EYEBROW_SHAPE), 639 // attach right eyebrow to head 640 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 641 SetScale(1.0, 1.0, 1.0), 642 SetRotation(0.0, 0.0, 0.0), 643 SetAttachOffset(20.8, 0.0, -8.5), 644 // right part of right eyebrow skinning 645 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_RPART_SKIN_NET), 646 AttachTo(0xd, DYNOBJ_MARIO_RIGHT_EYEBROW_NET), 647 SetSkinShape(DYNOBJ_MARIO_RIGHT_EYEBROW_SHAPE), 648 SetScale(1.0, 1.0, 1.0), 649 SetRotation(-90.0, 90.0, -90.0), 650 SetAttachOffset(231.3, 287.1, -51.4), 651 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_RPART_JOINT_1), 652 SetScale(1.0, 1.0, 1.0), 653 SetRotation(10.886, 0.0, 177.51), 654 SetAttachOffset(0.0, 0.0, 0.0), 655 SetSkinWeight(5, 70.0), 656 SetSkinWeight(6, 80.0), 657 SetSkinWeight(7, 70.0), 658 SetSkinWeight(8, 50.0), 659 SetSkinWeight(11, 70.0), 660 SetSkinWeight(12, 100.0), 661 SetSkinWeight(19, 50.0), 662 SetSkinWeight(20, 80.0), 663 SetSkinWeight(23, 70.0), 664 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_RPART_JOINT_2), // What is this joint for? 665 SetScale(1.0, 1.0, 1.0), 666 SetRotation(0.0, 0.0, 0.0), 667 SetAttachOffset(345.5, 0.0, 0.0), 668 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_RPART_SKIN_NET), 669 // left part of right eyebrow skinning 670 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_SKIN_NET), 671 AttachTo(0xd, DYNOBJ_MARIO_RIGHT_EYEBROW_NET), 672 SetSkinShape(DYNOBJ_MARIO_RIGHT_EYEBROW_SHAPE), 673 SetScale(1.0, 1.0, 1.0), 674 SetRotation(-90.0, 90.0, -90.0), 675 SetAttachOffset(23.0, 305.5, -44.6), 676 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_JOINT_1), 677 SetScale(1.0, 1.0, 1.0), 678 SetRotation(-3.437, -0.069, -177.758), 679 SetAttachOffset(0.0, 0.0, 0.0), 680 SetSkinWeight(16, 80.0), 681 SetSkinWeight(17, 100.0), 682 SetSkinWeight(18, 80.0), 683 SetSkinWeight(22, 70.0), 684 SetSkinWeight(24, 50.0), 685 SetSkinWeight(25, 80.0), 686 SetSkinWeight(15, 30.0), 687 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_JOINT_2), // What is this joint for? 688 SetScale(1.0, 1.0, 1.0), 689 SetRotation(0.0, 0.0, 0.0), 690 SetAttachOffset(399.5, 0.0, 0.0), 691 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_SKIN_NET), 692 // middle part of right eyebrow skinning 693 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_SKIN_NET), 694 AttachTo(0xd, DYNOBJ_MARIO_RIGHT_EYEBROW_NET), 695 SetSkinShape(DYNOBJ_MARIO_RIGHT_EYEBROW_SHAPE), 696 SetScale(1.0, 1.0, 1.0), 697 SetRotation(-90.0, 90.0, -90.0), 698 SetAttachOffset(123.1, 385.5, -46.4), 699 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_JOINT_1), 700 SetScale(1.0, 1.0, 1.0), 701 SetRotation(2.865, 0.029, 182.377), 702 SetAttachOffset(0.0, 0.0, 0.0), 703 SetSkinWeight(0, 100.0), 704 SetSkinWeight(1, 100.0), 705 SetSkinWeight(2, 100.0), 706 SetSkinWeight(3, 100.0), 707 SetSkinWeight(4, 100.0), 708 SetSkinWeight(9, 100.0), 709 SetSkinWeight(10, 100.0), 710 SetSkinWeight(13, 100.0), 711 SetSkinWeight(14, 100.0), 712 SetSkinWeight(15, 70.0), 713 SetSkinWeight(21, 100.0), 714 SetSkinWeight(16, 20.0), 715 SetSkinWeight(18, 20.0), 716 SetSkinWeight(22, 30.0), 717 SetSkinWeight(25, 20.0), 718 SetSkinWeight(6, 20.0), 719 SetSkinWeight(11, 30.0), 720 SetSkinWeight(20, 20.0), 721 SetSkinWeight(23, 30.0), 722 SetSkinWeight(5, 30.0), 723 SetSkinWeight(7, 30.0), 724 SetSkinWeight(8, 50.0), 725 SetSkinWeight(19, 50.0), 726 SetSkinWeight(24, 50.0), 727 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_JOINT_2), // What is this joint for? 728 SetScale(1.0, 1.0, 1.0), 729 SetRotation(0.0, 0.0, 0.0), 730 SetAttachOffset(388.6, 0.0, 0.0), 731 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_SKIN_NET), 732 733 // left eyebrow net (attaches to head) 734 MakeDynObj(D_NET, DYNOBJ_MARIO_LEFT_EYEBROW_NET), 735 SetType(2), 736 SetShapePtr(DYNOBJ_MARIO_LEFT_EYEBROW_SHAPE), 737 // attach left eyebrow to head 738 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 739 SetScale(1.0, 1.0, 1.0), 740 SetRotation(0.0, 0.0, 0.0), 741 SetAttachOffset(-18.5, 0.0, -1.0), 742 // left part of left eyebrow skinning 743 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_LPART_SKIN_NET), 744 AttachTo(0xd, DYNOBJ_MARIO_LEFT_EYEBROW_NET), 745 SetSkinShape(DYNOBJ_MARIO_LEFT_EYEBROW_SHAPE), 746 SetScale(1.0, 1.0, 1.0), 747 SetRotation(0.0, 90.0, 0.0), 748 SetAttachOffset(-233.6, 287.1, -51.4), 749 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_LPART_JOINT_1), 750 SetScale(1.0, 1.0, 1.0), 751 SetRotation(-6.876, 0.0, 177.51), 752 SetAttachOffset(0.0, 0.0, 0.0), 753 SetSkinWeight(9, 100.0), 754 SetSkinWeight(10, 80.0), 755 SetSkinWeight(11, 80.0), 756 SetSkinWeight(13, 80.0), 757 SetSkinWeight(14, 80.0), 758 SetSkinWeight(18, 60.0), 759 SetSkinWeight(21, 60.0), 760 SetSkinWeight(25, 60.0), 761 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_LPART_JOINT_2), // What is this joint for? 762 SetScale(1.0, 1.0, 1.0), 763 SetRotation(0.0, 0.0, 0.0), 764 SetAttachOffset(345.5, 0.0, 0.0), 765 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_LPART_SKIN_NET), 766 // right part of left eyebrow skinning 767 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_RPART_SKIN_NET), 768 AttachTo(0xd, DYNOBJ_MARIO_LEFT_EYEBROW_NET), 769 SetSkinShape(DYNOBJ_MARIO_LEFT_EYEBROW_SHAPE), 770 SetScale(1.0, 1.0, 1.0), 771 SetRotation(0.0, 90.0, 0.0), 772 SetAttachOffset(-25.3, 305.5, -44.6), 773 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_RPART_JOINT_1), 774 SetScale(1.0, 1.0, 1.0), 775 SetRotation(-9.733, -0.388, -177.186), 776 SetAttachOffset(0.0, 0.0, 0.0), 777 SetSkinWeight(0, 70.0), 778 SetSkinWeight(1, 100.0), 779 SetSkinWeight(2, 70.0), 780 SetSkinWeight(3, 70.0), 781 SetSkinWeight(5, 50.0), 782 SetSkinWeight(12, 70.0), 783 SetSkinWeight(19, 30.0), 784 SetSkinWeight(15, 30.0), 785 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_RPART_JOINT_2), // What is this joint for? 786 SetScale(1.0, 1.0, 1.0), 787 SetRotation(0.0, 0.0, 0.0), 788 SetAttachOffset(399.5, 0.0, 0.0), 789 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_RPART_SKIN_NET), 790 // middle part of left eyebrow skinning 791 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_MPART_SKIN_NET), 792 AttachTo(0xd, DYNOBJ_MARIO_LEFT_EYEBROW_NET), 793 SetSkinShape(DYNOBJ_MARIO_LEFT_EYEBROW_SHAPE), 794 SetScale(1.0, 1.0, 1.0), 795 SetRotation(0.0, 90.0, 0.0), 796 SetAttachOffset(-125.4, 385.5, -46.4), 797 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_MPART_JOINT_1), 798 SetScale(1.0, 1.0, 1.0), 799 SetRotation(-8.004, -0.61, 181.847), 800 SetAttachOffset(0.0, 0.0, 0.0), 801 SetSkinWeight(4, 70.0), 802 SetSkinWeight(6, 100.0), 803 SetSkinWeight(7, 100.0), 804 SetSkinWeight(8, 80.0), 805 SetSkinWeight(15, 70.0), 806 SetSkinWeight(16, 80.0), 807 SetSkinWeight(17, 100.0), 808 SetSkinWeight(19, 70.0), 809 SetSkinWeight(20, 80.0), 810 SetSkinWeight(22, 80.0), 811 SetSkinWeight(23, 60.0), 812 SetSkinWeight(24, 100.0), 813 SetSkinWeight(5, 50.0), 814 SetSkinWeight(0, 30.0), 815 SetSkinWeight(2, 30.0), 816 SetSkinWeight(10, 20.0), 817 SetSkinWeight(11, 20.0), 818 SetSkinWeight(13, 20.0), 819 SetSkinWeight(14, 20.0), 820 SetSkinWeight(18, 40.0), 821 SetSkinWeight(21, 40.0), 822 SetSkinWeight(25, 40.0), 823 SetSkinWeight(3, 30.0), 824 SetSkinWeight(12, 30.0), 825 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_EYEBROW_MPART_JOINT_2), // What is this joint for? 826 SetScale(1.0, 1.0, 1.0), 827 SetRotation(0.0, 0.0, 0.0), 828 SetAttachOffset(388.6, 0.0, 0.0), 829 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_EYEBROW_MPART_SKIN_NET), 830 831 // mustache net (attaches to head) 832 MakeDynObj(D_NET, DYNOBJ_MARIO_MUSTACHE_NET), 833 SetType(2), 834 SetShapePtr(DYNOBJ_MARIO_MUSTACHE_SHAPE), 835 // attach mustache to head 836 AttachTo(0xd, DYNOBJ_MARIO_MAIN_NET), 837 SetScale(1.0, 1.0, 1.0), 838 SetRotation(0.02, -0.002, 0.04), 839 SetAttachOffset(0.0, 0.0, 0.0), 840 // left mustache skinning 841 MakeNetWithSubGroup(DYNOBJ_MARIO_LEFT_MUSTACHE_SKIN_NET), 842 AttachTo(0xd, DYNOBJ_MARIO_MUSTACHE_NET), 843 SetSkinShape(DYNOBJ_MARIO_MUSTACHE_SHAPE), 844 SetScale(1.0, 1.0, 1.0), 845 SetRotation(0.0, 180.0, 0.0), 846 SetAttachOffset(4.2, -86.5, 415.5), 847 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_MUSTACHE_JOINT_1), 848 SetScale(1.0, 1.0, 1.0), 849 SetRotation(-179.98, -164.53, -29.34), 850 SetAttachOffset(0.0, 0.0, 0.0), 851 SetSkinWeight(3, 50.0), 852 SetSkinWeight(4, 50.0), 853 SetSkinWeight(5, 50.0), 854 SetSkinWeight(11, 70.0), 855 SetSkinWeight(12, 80.0), 856 SetSkinWeight(13, 70.0), 857 SetSkinWeight(18, 80.0), 858 SetSkinWeight(19, 80.0), 859 SetSkinWeight(20, 80.0), 860 SetSkinWeight(21, 100.0), 861 SetSkinWeight(22, 100.0), 862 SetSkinWeight(23, 100.0), 863 SetSkinWeight(25, 100.0), 864 SetSkinWeight(27, 100.0), 865 SetSkinWeight(28, 50.0), 866 SetSkinWeight(29, 40.0), 867 SetSkinWeight(30, 40.0), 868 SetSkinWeight(31, 100.0), 869 SetSkinWeight(36, 50.0), 870 SetSkinWeight(37, 50.0), 871 SetSkinWeight(42, 40.0), 872 SetSkinWeight(45, 50.0), 873 SetSkinWeight(46, 50.0), 874 SetSkinWeight(47, 80.0), 875 SetSkinWeight(50, 40.0), 876 SetSkinWeight(51, 100.0), 877 SetSkinWeight(53, 40.0), 878 SetSkinWeight(54, 80.0), 879 MakeAttachedJoint(DYNOBJ_MARIO_LEFT_MUSTACHE_JOINT_2), // What is this joint for? 880 SetScale(1.0, 1.0, 1.0), 881 SetRotation(-0.028, 0.0, 0.02), 882 SetAttachOffset(292.7, 0.0, 0.0), 883 EndNetWithSubGroup(DYNOBJ_MARIO_LEFT_MUSTACHE_SKIN_NET), 884 // right mustache skinning 885 MakeNetWithSubGroup(DYNOBJ_MARIO_RIGHT_MUSTACHE_SKIN_NET), 886 AttachTo(0xd, DYNOBJ_MARIO_MUSTACHE_NET), 887 SetSkinShape(DYNOBJ_MARIO_MUSTACHE_SHAPE), 888 SetScale(1.0, 1.0, 1.0), 889 SetRotation(0.0, 0.0, 0.0), 890 SetAttachOffset(-4.2, -86.5, 415.5), 891 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_MUSTACHE_JOINT_1), 892 SetScale(1.0, 1.0, 1.0), 893 SetRotation(0.0, 15.47, 150.66), 894 SetAttachOffset(0.0, 0.0, 0.0), 895 SetSkinWeight(0, 100.0), 896 SetSkinWeight(1, 80.0), 897 SetSkinWeight(2, 80.0), 898 SetSkinWeight(6, 100.0), 899 SetSkinWeight(7, 100.0), 900 SetSkinWeight(8, 50.0), 901 SetSkinWeight(9, 50.0), 902 SetSkinWeight(10, 50.0), 903 SetSkinWeight(14, 50.0), 904 SetSkinWeight(15, 50.0), 905 SetSkinWeight(16, 50.0), 906 SetSkinWeight(17, 80.0), 907 SetSkinWeight(24, 100.0), 908 SetSkinWeight(26, 100.0), 909 SetSkinWeight(32, 80.0), 910 SetSkinWeight(33, 100.0), 911 SetSkinWeight(34, 70.0), 912 SetSkinWeight(35, 50.0), 913 SetSkinWeight(38, 40.0), 914 SetSkinWeight(39, 40.0), 915 SetSkinWeight(40, 40.0), 916 SetSkinWeight(41, 50.0), 917 SetSkinWeight(43, 50.0), 918 SetSkinWeight(44, 50.0), 919 SetSkinWeight(48, 80.0), 920 SetSkinWeight(49, 70.0), 921 SetSkinWeight(52, 40.0), 922 SetSkinWeight(55, 80.0), 923 MakeAttachedJoint(DYNOBJ_MARIO_RIGHT_MUSTACHE_JOINT_2), // What is this joint for? 924 SetScale(1.0, 1.0, 1.0), 925 SetRotation(0.0, 0.0, 0.0), 926 SetAttachOffset(292.7, 0.0, 0.0), 927 EndNetWithSubGroup(DYNOBJ_MARIO_RIGHT_MUSTACHE_SKIN_NET), 928 929 // right mustache animator 930 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_RIGHT_MUSTACHE_ANIMDATA_GROUP), 931 LinkWithPtr(&anim_mario_mustache_right), 932 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_RIGHT_MUSTACHE_ANIMATOR), 933 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 934 SetNodeGroup(DYNOBJ_MARIO_RIGHT_MUSTACHE_ANIMDATA_GROUP), 935 LinkWith(DYNOBJ_MARIO_RIGHT_MUSTACHE_JOINT_1), 936 937 // left mustache animator 938 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_LEFT_MUSTACHE_ANIMDATA_GROUP), 939 LinkWithPtr(&anim_mario_mustache_left), 940 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_LEFT_MUSTACHE_ANIMATOR), 941 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 942 SetNodeGroup(DYNOBJ_MARIO_LEFT_MUSTACHE_ANIMDATA_GROUP), 943 LinkWith(DYNOBJ_MARIO_LEFT_MUSTACHE_JOINT_1), 944 945 // left eyebrow animators 946 MakeDynObj(D_DATA_GRP, 32), 947 LinkWithPtr(&anim_mario_lips_1), 948 MakeDynObj(D_ANIMATOR, 33), 949 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 950 SetNodeGroup(32), 951 LinkWith(DYNOBJ_MARIO_LEFT_EYEBROW_MPART_JOINT_1), 952 MakeDynObj(D_DATA_GRP, 41), 953 LinkWithPtr(&anim_mario_lips_2), 954 MakeDynObj(D_ANIMATOR, 42), 955 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 956 SetNodeGroup(41), 957 LinkWith(DYNOBJ_MARIO_LEFT_EYEBROW_RPART_JOINT_1), 958 MakeDynObj(D_DATA_GRP, 50), 959 LinkWithPtr(&anim_mario_eyebrows_1), 960 MakeDynObj(D_ANIMATOR, 51), 961 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 962 SetNodeGroup(50), 963 LinkWith(DYNOBJ_MARIO_LEFT_EYEBROW_LPART_JOINT_1), 964 965 // right eyebrow animators 966 MakeDynObj(D_DATA_GRP, 63), 967 LinkWithPtr(&anim_mario_eyebrows_equalizer), 968 MakeDynObj(D_ANIMATOR, 64), 969 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 970 SetNodeGroup(63), 971 LinkWith(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_JOINT_2), 972 MakeDynObj(D_DATA_GRP, 66), 973 LinkWithPtr(&anim_mario_eyebrows_2), 974 MakeDynObj(D_ANIMATOR, 67), 975 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 976 SetNodeGroup(66), 977 LinkWith(DYNOBJ_MARIO_RIGHT_EYEBROW_MPART_JOINT_1), 978 MakeDynObj(D_DATA_GRP, 72), 979 LinkWithPtr(&anim_mario_eyebrows_3), 980 MakeDynObj(D_ANIMATOR, 73), 981 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 982 SetNodeGroup(72), 983 LinkWith(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_JOINT_2), 984 MakeDynObj(D_DATA_GRP, 75), 985 LinkWithPtr(&anim_mario_eyebrows_4), 986 MakeDynObj(D_ANIMATOR, 76), 987 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 988 SetNodeGroup(75), 989 LinkWith(DYNOBJ_MARIO_RIGHT_EYEBROW_LPART_JOINT_1), 990 MakeDynObj(D_DATA_GRP, 84), 991 LinkWithPtr(&anim_mario_eyebrows_5), 992 MakeDynObj(D_ANIMATOR, 85), 993 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 994 SetNodeGroup(84), 995 LinkWith(DYNOBJ_MARIO_RIGHT_EYEBROW_RPART_JOINT_1), 996 997 // left eye animator 998 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_LEFT_EYE_ANIMDATA_GROUP), 999 LinkWithPtr(&anim_mario_eye_left), 1000 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_LEFT_EYE_ANIMATOR), 1001 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1002 SetNodeGroup(DYNOBJ_MARIO_LEFT_EYE_ANIMDATA_GROUP), 1003 LinkWith(DYNOBJ_MARIO_LEFT_EYE_JOINT_1), 1004 1005 // right eye animator 1006 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_RIGHT_EYE_ANIMDATA_GROUP), 1007 LinkWithPtr(&anim_mario_eye_right), 1008 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_RIGHT_EYE_ANIMATOR), 1009 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1010 SetNodeGroup(DYNOBJ_MARIO_RIGHT_EYE_ANIMDATA_GROUP), 1011 LinkWith(DYNOBJ_MARIO_RIGHT_EYE_JOINT_1), 1012 1013 // cap animator 1014 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_CAP_ANIMDATA_GROUP), 1015 LinkWithPtr(&anim_mario_cap), 1016 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_CAP_ANIMATOR), 1017 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1018 SetNodeGroup(DYNOBJ_MARIO_CAP_ANIMDATA_GROUP), 1019 LinkWith(DYNOBJ_MARIO_CAP_JOINT_1), 1020 1021 // left lip corner animator 1022 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_LEFT_LIP_CORNER_ANIMDATA_GROUP), 1023 LinkWithPtr(&anim_mario_lips_3), 1024 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_LEFT_LIP_CORNER_ANIMATOR), 1025 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1026 SetNodeGroup(DYNOBJ_MARIO_LEFT_LIP_CORNER_ANIMDATA_GROUP), 1027 LinkWith(DYNOBJ_MARIO_LEFT_LIP_CORNER_JOINT_1), 1028 1029 // right lip corner animator 1030 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_RIGHT_LIP_CORNER_ANIMDATA_GROUP), 1031 LinkWithPtr(&anim_mario_lips_4), 1032 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_RIGHT_LIP_CORNER_ANIMATOR), 1033 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1034 SetNodeGroup(DYNOBJ_MARIO_RIGHT_LIP_CORNER_ANIMDATA_GROUP), 1035 LinkWith(DYNOBJ_MARIO_RIGHT_LIP_CORNER_JOINT_1), 1036 1037 // left ear animator 1038 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_LEFT_EAR_ANIMDATA_GROUP), 1039 LinkWithPtr(&anim_mario_ear_left), 1040 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_LEFT_EAR_ANIMATOR), 1041 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1042 SetNodeGroup(DYNOBJ_MARIO_LEFT_EAR_ANIMDATA_GROUP), 1043 LinkWith(DYNOBJ_MARIO_LEFT_EAR_JOINT_1), 1044 1045 // right ear animator 1046 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_RIGHT_EAR_ANIMADATA_GROUP), 1047 LinkWithPtr(&anim_mario_ear_right), 1048 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_RIGHT_EAR_ANIMATOR), 1049 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1050 SetNodeGroup(DYNOBJ_MARIO_RIGHT_EAR_ANIMADATA_GROUP), 1051 LinkWith(DYNOBJ_MARIO_RIGHT_EAR_JOINT_1), 1052 1053 // nose animator 1054 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_NOSE_ANIMDATA_GROUP), 1055 LinkWithPtr(&anim_mario_nose), 1056 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_NOSE_ANIMATOR), 1057 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1058 SetNodeGroup(DYNOBJ_MARIO_NOSE_ANIMDATA_GROUP), 1059 LinkWith(DYNOBJ_MARIO_NOSE_JOINT_1), 1060 1061 // animator for left side of jaw 1062 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_LEFT_JAW_ANIMDATA_GROUP), 1063 LinkWithPtr(&anim_mario_lips_5), 1064 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_LEFT_JAW_ANIMATOR), 1065 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1066 SetNodeGroup(DYNOBJ_MARIO_LEFT_JAW_ANIMDATA_GROUP), 1067 LinkWith(DYNOBJ_MARIO_LEFT_JAW_JOINT), 1068 1069 // animator for right side of jaw 1070 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_RIGHT_JAW_ANIMDATA_GROUP), 1071 LinkWithPtr(&anim_mario_lips_6), 1072 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_RIGHT_JAW_ANIMATOR), 1073 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1074 SetNodeGroup(DYNOBJ_MARIO_RIGHT_JAW_ANIMDATA_GROUP), 1075 LinkWith(DYNOBJ_MARIO_RIGHT_JAW_JOINT), 1076 1077 // left eyelid animator 1078 MakeDynObj(D_DATA_GRP, DYNOBJ_LEFT_EYELID_ANIMDATA_GROUP), 1079 LinkWithPtr(&anim_mario_eyelid_left), 1080 MakeDynObj(D_ANIMATOR, DYNOBJ_LEFT_EYELID_ANIMATOR), 1081 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1082 SetNodeGroup(DYNOBJ_LEFT_EYELID_ANIMDATA_GROUP), 1083 LinkWith(DYNOBJ_LEFT_EYELID_JOINT_1), 1084 1085 // right eyelid animator 1086 MakeDynObj(D_DATA_GRP, DYNOBJ_RIGHT_EYELID_ANIMDATA_GROUP), 1087 LinkWithPtr(&anim_mario_eyelid_right), 1088 MakeDynObj(D_ANIMATOR, DYNOBJ_RIGHT_EYELID_ANIMATOR), 1089 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1090 SetNodeGroup(DYNOBJ_RIGHT_EYELID_ANIMDATA_GROUP), 1091 LinkWith(DYNOBJ_RIGHT_EYELID_JOINT_1), 1092 1093 // whole head animator? 1094 MakeDynObj(D_DATA_GRP, DYNOBJ_MARIO_HEAD_ANIMDATA_GROUP), 1095 LinkWithPtr(&anim_mario_intro), 1096 MakeDynObj(D_ANIMATOR, DYNOBJ_MARIO_HEAD_ANIMATOR), 1097 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1098 SetNodeGroup(DYNOBJ_MARIO_HEAD_ANIMDATA_GROUP), 1099 LinkWith(DYNOBJ_MARIO_MAIN_NET), 1100 1101 // silver star animator 1102 MakeDynObj(D_DATA_GRP, DYNOBJ_SILVER_STAR_ANIMDATA_GROUP), 1103 LinkWithPtr(&anim_silver_star), 1104 MakeDynObj(D_ANIMATOR, DYNOBJ_SILVER_STAR_ANIMATOR), 1105 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1106 SetNodeGroup(DYNOBJ_SILVER_STAR_ANIMDATA_GROUP), 1107 LinkWith(DYNOBJ_SILVER_STAR_LIGHT), 1108 1109 // red star animator 1110 MakeDynObj(D_DATA_GRP, DYNOBJ_RED_STAR_ANIMDATA_GROUP), 1111 LinkWithPtr(&anim_red_star), 1112 MakeDynObj(D_ANIMATOR, DYNOBJ_RED_STAR_ANIMATOR), 1113 AttachTo(0x0, DYNOBJ_MARIO_MAIN_ANIMATOR), 1114 SetNodeGroup(DYNOBJ_RED_STAR_ANIMDATA_GROUP), 1115 LinkWith(DYNOBJ_RED_STAR_LIGHT), 1116 1117 EndGroup(0x1), 1118 1119 UseObj(0x1), 1120 1121 UseIntegerNames(FALSE), 1122 EndList(), 1123 };