sm64

A Super Mario 64 decompilation
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particles.h (299B)


      1 #ifndef GD_PARTICLES_H
      2 #define GD_PARTICLES_H
      3 
      4 #include <PR/ultratypes.h>
      5 
      6 #include "gd_types.h"
      7 
      8 // functions
      9 void func_801823A0(struct ObjNet *net);
     10 struct ObjParticle *make_particle(u32 a, s32 b, f32 x, f32 y, f32 z);
     11 void move_particles_in_grp(struct ObjGroup *group);
     12 
     13 #endif // GD_PARTICLES_H