sm64

A Super Mario 64 decompilation
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skin_movement.h (277B)


      1 #ifndef GD_SKIN_MOVEMENT_H
      2 #define GD_SKIN_MOVEMENT_H
      3 
      4 #include "gd_types.h"
      5 
      6 void scale_verts(struct ObjGroup *a0);
      7 void move_skin(struct ObjNet *net);
      8 void func_80181894(struct ObjJoint *joint);
      9 void reset_joint_weights(struct ObjJoint *joint);
     10 
     11 #endif // GD_SKIN_MOVEMENT_H