sm64

A Super Mario 64 decompilation
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intro_geo.h (755B)


      1 #ifndef INTRO_GEO_H
      2 #define INTRO_GEO_H
      3 
      4 #include <PR/ultratypes.h>
      5 #include <PR/gbi.h>
      6 
      7 #include "types.h"
      8 #include "engine/graph_node.h"
      9 
     10 Gfx *geo_intro_super_mario_64_logo(s32 sp50, struct GraphNode *sp54, UNUSED void *context);
     11 Gfx *geo_intro_tm_copyright(s32 sp40, struct GraphNode *sp44, UNUSED void *context);
     12 Gfx *geo_intro_regular_backdrop(s32 sp48, struct GraphNode *sp4c, UNUSED void *context);
     13 Gfx *geo_intro_gameover_backdrop(s32 sp40, struct GraphNode *sp44, UNUSED void *context);
     14 
     15 #if defined(VERSION_SH) || defined(VERSION_CN)
     16 Gfx *geo_intro_face_easter_egg(s32 state, struct GraphNode *node, UNUSED void *context);
     17 Gfx *geo_intro_rumble_pak_graphic(s32 state, struct GraphNode *node, UNUSED void *context);
     18 #endif
     19 
     20 #endif // INTRO_GEO_H