sm64

A Super Mario 64 decompilation
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debug_text.inc.c (859B)


      1 // == debug table ==
      2 
      3 #ifndef VERSION_EU
      4 
      5 // (this wasn't translated for US, and was removed in EU)
      6 
      7 static const u8 Debug0[] = {
      8     _("STAGE SELECT\n"
      9       " つづける?\n"
     10       " 1 マウンテン\n"
     11       " 2 ファイアーバブル\n"
     12       " 3 スノースライダー\n"
     13       " 4 ウォーターランド\n"
     14       "   クッパ1ごう\n"
     15       " もどる")
     16 };
     17 
     18 static const u8 Debug1[] = {
     19     _("PAUSE    \n"
     20       " つづける?\n"
     21       " やめる ?")
     22 };
     23 
     24 static const struct DialogEntry debug_text_entry_0 = {
     25     1, 8, 30, 200, Debug0
     26 };
     27 
     28 static const struct DialogEntry debug_text_entry_1 = {
     29     1, 3, 100, 150, Debug1
     30 };
     31 
     32 const struct DialogEntry *const seg2_debug_text_table[] = {
     33     &debug_text_entry_0, &debug_text_entry_1, NULL,
     34 };
     35 
     36 #endif