DOOM64-RE

Doom 64 Reverse Engineering
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commit 33814501c0d0619efeb42caed5ec8bb7b38e3b42
parent bd4f94ef99289761a5c665a8fed392083fc0dbda
Author: Erick Vásquez García <41172072+Erick194@users.noreply.github.com>
Date:   Mon, 18 Jan 2021 21:14:39 -0600

Merge pull request #6 from Immorpher/main

Difficulty Selection Fix
Diffstat:
Mdoom64/m_main.c | 5+++--
1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/doom64/m_main.c b/doom64/m_main.c @@ -48,7 +48,7 @@ char *ControlText[] = //8007517C #define M_TXT16 "Bring it on!" #define M_TXT17 "I own Doom!" #define M_TXT18 "Watch me die!" -#define M_TXT19 "Nightmare" +#define M_TXT19 "Nightmare!" #define M_TXT20 "Yes" #define M_TXT21 "No" #define M_TXT22 "Features" @@ -1033,7 +1033,8 @@ int M_MenuTicker(void) // 80007E0C case 16: // Bring it on! case 17: // I own Doom! case 18: // Watch me die! - //case 19: // Nightmare + case 19: // Nightmare! + if (truebuttons) { S_StartSound(NULL, sfx_pistol);