DOOM64-RE

Doom 64 Reverse Engineering
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commit e28feed73bf1ebcc1a4ec7d72cf6b05c486f87c6
parent f7f9d9a10e067dd89b36f1ff20349fdc881c3ddb
Author: Erick Vásquez García <41172072+Erick194@users.noreply.github.com>
Date:   Tue, 12 Sep 2023 21:16:54 -0600

Update p_pspr.c
Diffstat:
Mdoom64/p_pspr.c | 6+++---
1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/doom64/p_pspr.c b/doom64/p_pspr.c @@ -100,7 +100,7 @@ void P_MovePsprites (player_t *player) // 8001B14C /* ================= = -= P_NoiseAlert += P_RecursiveSound = = If a monster yells at a player, it will alert other monsters to the player = @@ -726,7 +726,7 @@ void A_Saw (player_t *player, pspdef_t *psp) // 8001BC1C /* ================== = -= A_FireMissile += A_ChainSawReady = ================== */ @@ -776,7 +776,7 @@ void A_FireBFG (player_t *player, pspdef_t *psp) // 8001BE78 /* ================== = -= A_FirePlasma += A_PlasmaAnimate = ================== */